Game Design Final Exam UPDATED Questions and CORRECT Answers
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Course
Game Design
Institution
Game Design
Game Design Final Exam UPDATED
Questions and CORRECT Answers
major category - CORRECT ANSWER- genre description
gameplay mode - CORRECT ANSWER- a defined set of rules and actions that
determine how the game is played
primary gameplay mode - CORRECT ANSWER- the most dominant set of actions the...
Game Design Final Exam UPDATED
Questions and CORRECT Answers
major category - CORRECT ANSWER✔✔- genre description
gameplay mode - CORRECT ANSWER✔✔- a defined set of rules and actions that
determine how the game is played
primary gameplay mode - CORRECT ANSWER✔✔- the most dominant set of actions the
player must perform
Rollercoaster Tycoon - CORRECT ANSWER✔✔- a simulation game
simultaneous - CORRECT ANSWER✔✔- type of strategy game allows both players to
move their game assets at the same time
rules - CORRECT ANSWER✔✔- defines what the player can and cannot do in the game
victory condition - CORRECT ANSWER✔✔- The overall goal of the game and what the
player must do to beat the game or level.
change sprite - CORRECT ANSWER✔✔- GameMaker action allows an object to have more
than one sprite
set vertical speed to -5 - CORRECT ANSWER✔✔- action setting would cause the avatar to
travel upward on the screen when the player presses the up arrow
immersion - CORRECT ANSWER✔✔- The degree to which a player connects with the
game world.
progression - CORRECT ANSWER✔✔- term applies when a player decides to do
something difficult in the game world that could harm the avatar
, reward - CORRECT ANSWER✔✔- A benefit given to the player.
demographics - CORRECT ANSWER✔✔- Describes observable features of a person.
target audience - CORRECT ANSWER✔✔- The group of typical players that might
purchase a game.
skill progression - CORRECT ANSWER✔✔- Describes how a game starts out easy and gets
harder with each new level.
atomic challenge - CORRECT ANSWER✔✔- The smallest possible task in a game, like
jumping over a wall.
sub-mission - CORRECT ANSWER✔✔- A collection of the smallest tasks, such as finding a
key.
mission - CORRECT ANSWER✔✔- A set of major tasks, often organized as a game level.
checkpoint - CORRECT ANSWER✔✔- A saved location or respawn point.
variable - CORRECT ANSWER✔✔- A programming item holding a temporary value that
can change.
respawning - CORRECT ANSWER✔✔- Describes how a player can lose a life and return to
the starting point.
functionality - CORRECT ANSWER✔✔- Describes how well everything in the game
works.
spatial representation - CORRECT ANSWER✔✔- How space is shown.
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