Cmn 176 Study guides, Class notes & Summaries

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CMN 176 V final exam questions with correct answers
  • CMN 176 V final exam questions with correct answers

  • Exam (elaborations) • 10 pages • 2024
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  • CMN 176 V final exam questions with correct answers behaviour that is persued for its own sake or inherent personal satisfaction - Answer-intrinsic motivation behaviour persued to access rewards or avoid punishment - Answer-extrinsic motivation traits a person wants to have - Answer-ideal self less of a difference between ideal self and real self - Answer-convergance ?convergance were. more intrinsically motivatedto play video games - Answer-low convergance 3 factors that expla...
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CMN 176 Final Study Guide Exam Questions.
  • CMN 176 Final Study Guide Exam Questions.

  • Exam (elaborations) • 6 pages • 2024
  • CMN 176 Final Study Guide Exam Questions.Taking damage when touching enemies or specific surfaces is an example of: - correct answer Game rules Based on sales data, the most popular game genres are: - correct answer action games and shooter games Perhaps one of the most important competance requirements in vide games is - correct answer Mastery of Game controls Self-determination theory assumes that intrinsic motivation to play video is linked to - correct answer competance,...
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CMN 176 Exam Questions with Complete Solutions
  • CMN 176 Exam Questions with Complete Solutions

  • Exam (elaborations) • 8 pages • 2024
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  • CMN 176 Exam Questions with Complete Solutions Perhaps one of the most important competence requirements in video games is: - Answer-Mastery of game controls. Which statement is true regarding the Need Density Hypothesis? - Answer-Players will overuse video games if they experience poor psychological need satisfactions in their daily lives and are also exposed to positive need satisfactions within games. Offering multiplayer options in video games will increase relatedness satisfaction ...
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CMN 176 Study Exam With Guaranteed Accurate Answers 2024
  • CMN 176 Study Exam With Guaranteed Accurate Answers 2024

  • Exam (elaborations) • 7 pages • 2024
  • Taking damage when touching enemies or specific surfaces is an example of: - correct answer Game rules Based on sales data, the most popular game genres are: - correct answer action games and shooter games Perhaps one of the most important competance requirements in vide games is - correct answer Mastery of Game controls Self-determination theory assumes that intrinsic motivation to play video is linked to - correct answer competance, autonomy, and relatedness What does eudaimonia me...
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CMN 176 exam 2 Questions with Correct Answers
  • CMN 176 exam 2 Questions with Correct Answers

  • Exam (elaborations) • 8 pages • 2024
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  • CMN 176 exam 2 Questions with Correct Answers What is "continuous augmented awareness"? - Answer-It is when our interests are displayed on a screen. Individualized systems that augment our capacity for planning and foresight, letting us play "what-if" with our life choices. Such a system would get better with more data and experience, and eventually, will be able to pay attention to what we are doing, to our habits and language quirks, and learn to interpret our sometimes ambiguous desire...
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CMN 176 Exam Review Questions with Correct Answers
  • CMN 176 Exam Review Questions with Correct Answers

  • Exam (elaborations) • 8 pages • 2024
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  • CMN 176 Exam Review Questions with Correct Answers Relational maintenance through XBOX Live. - Answer-Maintaining relationships through XBOX Live was more effective for players that do not frequently see each other. Online games and military veterans. - Answer-Among US military members, online games were used as a social support and coping venue. Questions from the Peña (2018) reading. - Answer-??? GTA Hillbilly agenda crew (first 12 minutes only) - Answer-example of social connecti...
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CMN 176 Final Review Questions and answers correctly solved 2023/2024
  • CMN 176 Final Review Questions and answers correctly solved 2023/2024

  • Exam (elaborations) • 8 pages • 2023
  • CMN 176 Final Review Questions aWhich statement is true regarding the Need Density Hypothesis? - correct answer Players will overuse video games if they experience poor psychological need satisfactions in their daily lives and are also exposed to positive need satisfactions within games. The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - correct answer True What does Eudaimoni...
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CMN 176 Final Exam Review Questions with Correct Answers
  • CMN 176 Final Exam Review Questions with Correct Answers

  • Exam (elaborations) • 8 pages • 2024
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  • CMN 176 Final Exam Review Questions with Correct Answers True or False: The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - Answer-true Based on sales data, the most popular game genres are: - Answer-Action games and shooter games Perhaps one of the most important competence requirements in video games is: - Answer-Mastery of game controls. Construct validity refers to - Answer...
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CMN 176 Final Exam Review Questions with Correct Answers
  • CMN 176 Final Exam Review Questions with Correct Answers

  • Exam (elaborations) • 8 pages • 2024
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  • CMN 176 Final Exam Review Questions with Correct Answers a. Need Density Hypothesis - Answer-Players will overuse video games if they experience poor psychological need satisfaction in their daily lives and are also exposed to positive need satisfaction within games a. Need Density Hypothesis b. Social Determination Theory c. Social Interaction Theory d. Use of Gratifications Theory d. Eudaimonia - Answer-Focused on pursuing meaning a. Autonomy b. Tension Release c. Social Integrat...
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CMN 176 Final Review Questions and answers 100% correct 2023/2024
  • CMN 176 Final Review Questions and answers 100% correct 2023/2024

  • Exam (elaborations) • 8 pages • 2023
  • CMN 176 Final Review Questions aWhich statement is true regarding the Need Density Hypothesis? - correct answer Players will overuse video games if they experience poor psychological need satisfactions in their daily lives and are also exposed to positive need satisfactions within games. The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - correct answer True What does Eudaimoni...
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