DRB - Certified Digital Radio Broadcast Specialist
DRB - Certified Digital Radio Broadcast Specialist
Vendeur
S'abonner
tivakiok
Avis reçus
Aperçu du contenu
lOMoAR cPSD| 45211451
Samenvatting Consumer Behavior: Building Marketing
Strategy - Hoofdstukken 13-18
Marketing voor Pre-master
,
, lOMoAR cPSD| 45211451
Marketing – Boek H13 t/m 18 voor midterm 2
Chapter 13 – Situational influences
Purchase decisions are based on situational influences:
All those factors particular to a time and place that do not follow from a knowledge of the stable
attributes of the consumer and the stimulus and that have an effect on current behaviour.
Consumer behaviour occurs within 4 broad categories or types of situations:
1. The communications situation: the situation in which consumers receive info has an
impact on their behaviour (alone/group, good mood/bad mood -> influences the degree
to which one sees and listens to marketing communications).
2. The purchase situation: the situation in which a purchase is made can influence
consumer behaviour (eg you are with someone you want to impress, the cue is very
long).
3. The usage situation: in different situations you prefer other products (eg coke on a
summer day and tea on a cold evening). -> Expanded usage situation can lead to major
sales gains.
4. The disposition situation: marketers need to understand how situational influences affect
disposition decisions in order to develop more effective and ethical products and
marketing programs (eg some consumers want ease of disposition -> choose for
recyclable products)
Situational characteristics and consumption behaviour
The situations discussed above can be described on a number of dimensions that determine their
influence on consumer behaviour. The 5 key dimensions are: physical surroundings, social
surroundings, temporal perspectives, task definition and antecedent states.
Physical surroundings
= Decor, sounds, aromas, lightning, weather and configurations of merchandise or other
materials surrounding the stimulus object.
=> Architecture, arrangement and assortment are influencers on consumer shopping
experiences.
Store atmosphere = the sum of all the physical features of a retail environment -> influence
consumer judgements of store quality, image, moods, willingness to visit and linger.
Atmospherics = the process managers use to manipulate the physical retail environment to
create specific mood responses in shoppers (also important online!)
Atmosphere in service business (hospital, bank, restaurant) = servicescape.
Eg physical environment at Starbucks is more important to the service experience than the
physical features of dry cleaners.
=> The relative importance of tangible physical features increase as one moves to extended,
hedonic consumption experiences.
1
, lOMoAR cPSD| 45211451
Social surroundings
= The other individuals present in the particular situation -> social settings influence the type
of product you purchase/use.
Embarrassment = a negative emotion influenced by both the product and the situation. (Eg
condoms, hearing aids -> embarrassment is driven by the presence of others in the
purchase/usage situation). => Marketers should come up with strategies that lessen the
embarrassment.
Temporal perspectives = Situational characteristics that deal with the effect of time on
consumer behaviour.
Less time there is available -> shorter information search -> less available info will be used ->
more suboptimal purchases will be made.
• Time pressure decreases perceptions of retailer service quality.
• Limited purchase time results in a smaller number of product alternatives being
considered. Time pressure increases brand loyalty (“known” products are
safe).
Task definition
= The reason the consumption activity is occurring (eg gift giving -> different shopping
strategies and purchase criteria vs shopping for the same item for self-use).
Antecedent states
= Features of the individual person that are nog lasting characteristics (such as momentary
moods or conditions, called antecedent states).
Moods = transient feeling states that are generally not tied to a specific event or object.
Eg happy, sad, depressed. Moods influence decision processes, the purchase and consumption
of various products, the communication process and perceptions of service.
Communication: mood levels influence the information-processing activities.
=> Marketers must pre-test their ads in contexts similar to their expected programming
environment
Positive mood -> increased browsing and impulse purchasing;
Negative mood -> increase impulse and compulsive purchasing in some consumers.
2
Les avantages d'acheter des résumés chez Stuvia:
Qualité garantie par les avis des clients
Les clients de Stuvia ont évalués plus de 700 000 résumés. C'est comme ça que vous savez que vous achetez les meilleurs documents.
L’achat facile et rapide
Vous pouvez payer rapidement avec iDeal, carte de crédit ou Stuvia-crédit pour les résumés. Il n'y a pas d'adhésion nécessaire.
Focus sur l’essentiel
Vos camarades écrivent eux-mêmes les notes d’étude, c’est pourquoi les documents sont toujours fiables et à jour. Cela garantit que vous arrivez rapidement au coeur du matériel.
Foire aux questions
Qu'est-ce que j'obtiens en achetant ce document ?
Vous obtenez un PDF, disponible immédiatement après votre achat. Le document acheté est accessible à tout moment, n'importe où et indéfiniment via votre profil.
Garantie de remboursement : comment ça marche ?
Notre garantie de satisfaction garantit que vous trouverez toujours un document d'étude qui vous convient. Vous remplissez un formulaire et notre équipe du service client s'occupe du reste.
Auprès de qui est-ce que j'achète ce résumé ?
Stuvia est une place de marché. Alors, vous n'achetez donc pas ce document chez nous, mais auprès du vendeur tivakiok. Stuvia facilite les paiements au vendeur.
Est-ce que j'aurai un abonnement?
Non, vous n'achetez ce résumé que pour €7,31. Vous n'êtes lié à rien après votre achat.