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MDIA 1020 Unit 6 Game Design || with 100% Correct Answers.

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Ascending to the next level, obtaining new equipment or skills, and adding points to the leader board are all examples of what? Consequences Objectives Rewards Tasks correct answers Rewards True or False: The world you're building needs to be believable and tell a story t...

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  • November 19, 2024
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  • MDIA 1020 Unit 6 Game Design
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MDIA 1020 Unit 6 Game Design || with 100% Correct
Answers.
Ascending to the next level, obtaining new equipment or skills, and adding points to the leader
board are all examples of what?


Consequences


Objectives


Rewards


Tasks correct answers Rewards

True or False: The world you're building needs to be believable and tell a story that supports the
goals of the game.

True

False correct answers True

What is another term for the AGENCY in a game?


The game's pillars


Player choice


Player immersion


Risk versus reward tradeoff correct answers Player Choice

According to Phil Campbell the first step in game design is "complete immersion in the
material." This is also known as:


Familiarity and Analysis

,Creative Brainstorming


Research and Saturation


Gameplay Simulation correct answers Research and Saturation

True or False: For serious games, instructional design should take place after designing the
gameplay has been completed — to avoid gameplay that fails to support your project's
objectives.

True

False correct answers False

Fill in the blank: Choices should have real (blank) . If either choice A or choice B leads to the
same result, then these are pointless choices. In addition, the (blank) should have some weight
and meaning.


Answers


Rewards


Options


Consequences correct answers Consequences

The study of games from social science, humanities, and engineering perspectives is known as:


Trick question: there are three separate names (one for each discipline)


Tri-Gamification


Game Theory


Ludology correct answers Ludology

What is another way to say "The rules of the world?"

, Gameplay


Game Mechanics


Object Interactions


Rewards and Progress correct answers Game Mechanics

Fill in the blank: Phil Campbell uses the metaphor of a golf course to give structure to the game
design ideas. In this metaphor: The game he's designing (no matter what it is about) can be
thought of as a round of golf, he says. He gives the player a bag of golf clubs to play with, and
those clubs are the (blank) of the game. In a fantasy game, they may be a variety of weapons and
spells (invisibility, stealth) as well as tools for climbing and building.


Entertainment Value


Tools


Mechanics


Goals correct answers Tools

Fill in the blank: Phil Campbell uses the metaphor of a golf course to give structure to the game
design ideas. In this metaphor: The game he's designing (no matter what it is about) can be
thought of as a round of golf, he says. The players know the (blank) of the game: to get the ball
from the tee, onto the green, and into the hole.

Goal


Mechanics


Purpose


Agency correct answers Goal

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