Game design correct answers process of creating the content and rules of a game
good game design correct answers process of creating goals that the player feels motivated to reach and the rules a play must follow as he makes meaningful decisions in the pursuit of goals
Tri-graph: real world c...
Game Design || with Accurate Answers 100%.
Game design correct answers process of creating the content and rules of a game
good game design correct answers process of creating goals that the player feels motivated to
reach and the rules a play must follow as he makes meaningful decisions in the pursuit of goals
Tri-graph: real world correct answers stimulus, response, consequence
tri-graph: virtual world correct answers rules, goals, tools
tri-graph: imaginary world correct answers worlds, character, events
iterative design: correct answers rapid prototype, play test, revision, repeat
design correct answers process by which a designer creates a context to be encountered by a
participant, from which meaning emerges
puzzle correct answers noncombat event or events, requires player to complete a task, advance or
progress play
the role of chance in games correct answers delaying of preventing solvability, making play
"competitive" for all players, increasing variety, creating dramatic moments, enhancing decision
making
types of decisions: skill correct answers the extent that player's actions affect the outcome of a
game
types of decisions: chance correct answers the factors outside of player influene
GDD: what is the purpose of documentation correct answers memory, communiction
affordance correct answers an obvious, readily apparent action that can be performed on an
object
art game correct answers game created to make an artistic statement or with artistic intent
casual game correct answers games developed for the general public and families and are easy to
learn and play
serious game correct answers game whose primary purpose goes beyond entertainment
2 most important techniques in GD correct answers iterative design and playtesting
, made "the sims", sim city, spore correct answers will wright
made mario stuff correct answers shigeru miyamoto
made asteroids and centipede correct answers ed logg
made bioshock correct answers ken levine
made balance of power correct answers chris crawford
made SCM RPG! correct answers danny ledonne
designer of max payne correct answers same lake, (says video games are art)
roger ebert correct answers says video games are not art
clive barker correct answers says video games are art
ray bradbury on video games: correct answers "video games are a waste of time for men with
nothing else to do"
WHAT IS DESIGN correct answers TO GIVE MEANING TO SOMETHING
WHAT IS MEANING MEAN correct answers TO GIVE CONTEXT TO SOMETHING
type of design: correct answers world des, level des, system des, content des, game writing, UI
what is a game? correct answers RULES
TOOLS
OBJECTIVES
meaningful play occurs when the relationship between actions and outcomes are correct answers
discernable, integrated
discernible: correct answers the result of the game action is communicated to the player in a
perceiveable way
integrated: correct answers my action here affects the rest of the game too
ClassicalTOP: surplus energy correct answers schiller(1873): play is the result of excess energy
not needed for the business of self preservation
Classical TOP: relaxation theory correct answers Lazarus(1883): play is a mode of dissaping the
fatigue built up from encountering new things. So, it happens more frequently in childhood.
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