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Game Design Final Exam Questions and Answers

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Game Design Final Exam Questions and Answers A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. - ANSWER-True A number of elements in a specific order is: - ANSWER-an array ...

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Game Design Final Exam Questions and Answers


A programming language is a formal computer language that is used to communicate instructions to a

computing device in order to control the computer's behavior in some way. - ANSWER✔✔-True


A number of elements in a specific order is: - ANSWER✔✔-an array


A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. - ANSWER✔✔-True


An instance is: - ANSWER✔✔-a single occurence


A collision volume is called: - ANSWER✔✔-a region


Which of the following is NOT an argument used to determine how a shot is fired from an object? -

ANSWER✔✔-the color of the shot being instantiated


_______ is similar to a function but has limited calling notation and a limited number of parameters. -

ANSWER✔✔-An operator


An organization of objects that share the same template (that defines the data they use and what logic

affects them) is: - ANSWER✔✔-a class


An invisible object that is used to create a game mechanic is called: - ANSWER✔✔-a dummy object


The script to eliminate an object leaving a particular boundary would contain the following: -

ANSWER✔✔-Destroy(other.gameobject)


Selecting "Create Empty" from the GameObject menu will: - ANSWER✔✔-create an object that is just a

transform


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Self-contained sequences of actions to be performed are: - ANSWER✔✔-algorithms


Identifying the objects the code requires and describing how they are related to each other is: -

ANSWER✔✔-data modelling


An arraylist is a fixed-length array. - ANSWER✔✔-False


Which of the following is a common error to look out for when writing code? - ANSWER✔✔-all of the

above


Which of the following is NOT one of the three default components listed in the Inspector view of a

terrain asset? - ANSWER✔✔-Texture


After using a Prefab asset, you need to set the colliders to define the object as "solid" (impassible). -

ANSWER✔✔-False


Orthographic view allows you to see a scene with no perspective distortion. - ANSWER✔✔-True


What is the benefit of adding textures to terrain with the Paint Texture tool? - ANSWER✔✔-It gives the

terrain object character and color variation, and adds realism


To quickly invert from pushing terrain down instead of up using the sculpting tools, you can: -

ANSWER✔✔-hold Shift


Middle-mouse clicking or pressing Q in the 3D view will: - ANSWER✔✔-activate the pan tool


With an object selected, pressing CTRL D will: - ANSWER✔✔-copy the object


You can "focus" on a terrain by using either the 3D view OR by using the Hierarchy. - ANSWER✔✔-True


A terrain starts off as: - ANSWER✔✔-a flat grid of points



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