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Zybooks Ch. 1 - 7 Midterm CSE 1300 (Malcolm @ KSU) with 100- correct answers $13.49   Add to cart

Exam (elaborations)

Zybooks Ch. 1 - 7 Midterm CSE 1300 (Malcolm @ KSU) with 100- correct answers

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  • Course
  • CSE 1300
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  • CSE 1300

Zybooks Ch. 1 - 7 Midterm CSE 1300 (Malcolm @ KSU) with 100- correct answers

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  • November 6, 2024
  • 22
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • CSE 1300
  • CSE 1300
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BRAINBOOSTERS
Zybooks Ch. 1 - 7 Midterm: CSE
1300 (Malcolm @ KSU) with 100%
correct answers

Creative Process (1.1)
A series of steps repeated every time something needs to be
created. Each step should allow flexibility, but the overall process
should be structured. Flexibility allows a step to be done in many
different ways, so one can be creative.
Artifact (1.2)
An object that represents aspects of the culture of the creator of
the object. Its purpose is to be enjoyed or appreciated by other
people. Such objects are the creative expression of their creators. It
is generally an original creation.
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Computational Artifacts (1.2)

,Artifacts created on a computer; must also be original works.

EX: Drawing software, blogs, game engines, etc.
Computable Problem (1.3)
A problem that can be solved with a computer algorithm.
Algorithm (1.3)
A step-by-step solution to a problem.
Abstraction (1.3)
The ability to create representations of real objects.

EX: A menu at a restaurant. (The items on the menu represent what
foods can be made by the restaurant.)
Decomposition (1.3)
The ability to break a complicated problem into a series of smaller
problems.
Pattern Recognition (1.3)
The ability to identify patterns that will help in simplifying a
complicated problem.
Computational Thinking Skills (1.3)
Abstraction, Decomposition, Pattern Recognition, etc.
Cyberspace (1.4)
This transcends human geography by allowing humans to
communicate and store information through the use of electricity
and magnetism; operates outside of traditional notions of space and
time connecting humans in ways previously unimaginable.
Collaborative Software/Groupware (1.4)
Software that supports online collaboration by providing features
that facilitate working together across space and time; can
generally be classified as synchronous (real-time) or asynchronous
(non real-time).
Synchronous Software (1.4)
Real-time groupware; allows users to work together at the same
time in the same portion of cyberspace.

, EX: Chat programs, video confrencing systems, etc.
Asynchronous Software (1.4)
Non real-time groupware; allows users to work in the same portion
of cyberspace, but at different times.

EX: Email, group calendars, etc.
Virtual World (1.4)
A computer simulated world, usually accessible by the Internet,
where users can interact with each other and the world's virtual
environment using an avatar.
Avatar (1.4)
A representation of a user in cyberspace. In a virtual world, these
operate independently and can explore and interact with virtual
objects, computer controlled characters, and other avatars.
Internet of Things/IoT (1.4)
The network of physical objects connected to the Internet that
contain the electronics, software, and sensors that enable the
exchange of data; Includes personal objects like refrigerators,
televisions, cars, thermostats, and jewelry as well as larger objects
like corporate buildings, factories, and the electric grid.
Bitmap (2.1)
Digital screens are a grid of very small squares of light mapped to
numerical values that indicate the color and quality of the light in
each square. Each square is known as a picture element, or pixel,
for short.
Resolution (2.1)
The number of pixels per row and the number of rows of pixels.

EX: An image with a 300 x 400 _____________ has a width of 300 pixels
(300 pixels per row) and a height of 400 pixels (400 rows of pixels) .
ppi (2.1)
The number of pixels per inch. The higher the ____ of a screen, the
smaller but sharper an image will appear on the screen.
Raster (2.1)

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