WWISE 101 CERTIFICATION EXAM ACTUAL
EXAM QUESTION BANK COMPLETE 200
QUESTIONS AND CORRECT DETAILED
SOLUTIONS LATEST 2024-2025
Wwise 101 Certification exam
QUESTION: Which feature is best suited for when you wish to change sounds related to a
specific game object based on a variable such as the surface a character is walking on? -
ANSWER-Switch
QUESTION: Where do you define RTPC types and values? - ANSWER-In the Project Explorer's
Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder
QUESTION: What does RTPC stand for? - ANSWER-Real Time Parameter Control
QUESTION: Which tab in the Project Explorer view allows you to create Switch Groups and
Game States? - ANSWER-Game Sync
QUESTION: What is the purpose of choosing a Default Switch/State? - ANSWER-It is used as a
way to define a value in case the game engine experiences an error or otherwise neglects to
announce the current status of the Switch or State
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QUESTION: What does clicking the Reset All button circled here do? - ANSWER-It sets all Game
Sync's in the session to there default value
QUESTION: What does the Add Folders do when importing audio? - ANSWER-It allows you to
import all audio files within a chosen folder as individual Sound SFX objects, It allows you to
import all audio files within a chosen folder, with the option of automatically creating a parent
object
QUESTION: Which one of the following can an RTPC control? - ANSWER-Low-pass filter, High-
pass filter, Volume
QUESTION: In the 3-D User-Defined panner, what is a path? - ANSWER-A pre-defined trajectory
that can be used to similar an objects position over time when positional information from the
game is not available
QUESTION: This type of panning plays the sound using static volume and pan values, regardless
of the game objects relationship to the listener position? - ANSWER-2D
In the Designer layout, which view allows you to organize and manage the various elements of
your Wwise project, such as audio objects and Events? - ANSWER-Project Explorer
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QUESTION: What button within the Wwise interface allows you to configure a connection to a
game being played locally or over a network? - ANSWER-Remote
QUESTION: What is a Work Unit? - ANSWER-An XML file that stores settings of your Wwise
project.
QUESTION: In the SoundBank layout, what happens when the Generate button is clicked? -
ANSWER-Assuming at least one SoundBank and language are selected, software code used to
carry out your sound design at run-time is generated
Assuming at least one SoundBank and language are selected, any referenced audio files will be
converted and placed in a folder used by the game
SoundBanks for all selected platforms and languages will be generated
QUESTION: Which of the following are not objects in Wwise? - ANSWER-Game Call
QUESTION: What does it mean when a SFX object is red? - ANSWER-There isn't an audio source
file associated with it
QUESTION: How are audio files placed into the final build of a game? - ANSWER-Drag Events to
the SoundBank and when the SoundBank is generated any audio files needed to play those
Events will automatically be copied to the appropriate folders
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QUESTION: What default keyboard shortcut will play a selected Sound SFX object? - ANSWER-
Spacebar
QUESTION: Which feature would you use to indicate that you want to play a specific Sound SFX
object when a particular Event is triggered? - ANSWER-Action
QUESTION: Why are there red outlines around the fields related to the Target property? -
ANSWER-No objects has been associated with the selected event
QUESTION: What button begins the process of populating the log in the Profiler? - ANSWER-
Start Capture
QUESTION: Which layout lets you view various information coming from the sound engine
while playing a game in real-time? - ANSWER-Profiler
QUESTION: Which of the following objects can receive a game call directly from the game
engine? - ANSWER-Event
QUESTION: A collection of views intended to perform a specific task is referred to as a... -
ANSWER-Layout
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