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Exam Bank Questions and Answers for Game Design and Development Terminology Rated 100% $7.99   Add to cart

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Exam Bank Questions and Answers for Game Design and Development Terminology Rated 100%

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Exam Bank Questions and Answers for Game Design and Development Terminology Rated 100% AAA (Triple-A) - Answers Games that are created and released typically by mid-size or major publishers; usually anything that cannot be classified as "indie." Agent - Answers An in-game character or object that...

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  • October 5, 2024
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Exam Bank Questions and Answers for Game Design and Development Terminology Rated 100%

AAA (Triple-A) - Answers Games that are created and released typically by mid-size or major publishers;
usually anything that cannot be classified as "indie."

Agent - Answers An in-game character or object that uses AI to interact with other objects in its
environment.

AI - Answers Artificial intelligence; an in-game entity whose functionality is dependent on computer
code rather than human input. NPCs are common AI entities.

Alpha - Answers A game version that contains all major features and most assets. This version of a game
is usually circulated internally to test for quality and bugs.

AR / VR / MR / XR - Answers Augmented / virtual / mixed / extended reality. See our What is XR?
glossary for details.

Asset - Answers Shorthand for anything that goes into a video game - characters, objects, sound effects,
maps, environments, etc.

Baking - Answers A method of preprocessing performed on game assets and data to ensure they load
and perform well in real-time and do not slow down gameplay due to requiring a lot of processor or GPU
capacity.

Balance - Answers Creating a stable and predictable gaming experience. For example, by making sure
weapons deal appropriate damage and armor absorbs the damage adequately, as opposed to giving one
weapon considerably more power than others, or by making levels too difficult to enjoyably complete.
However, imbalanced gameplay is sometimes done on purpose.

Beta - Answers A game version that contains all major features and assets. This version of a game
contains no major bugs and is on its way to code release. Beta releases are occasionally given a limited
release to the public for bug reporting and critical feedback.

Bug - Answers Any development issue that makes a game unenjoyable, unstable, or unplayable in its
current state.

Build - Answers Game development lingo for the "version" of a game. Also known as a "release" or
"release candidate."

Cert - Answers Certification. The process whereby console manufacturers test a game for compatibility
with their hardware and distribution platforms. This does not include playtesting or quality assurance.

Cinematics/cutscenes - Answers Segments of a game that are not controlled by the player. These are
usually used to draw attention to major story points.

Clipping - Answers The process of predefining certain areas in a game in which rendering occurs, which
optimizes game performance in those selected areas.

, Clipping region - Answers An area of a game that is optimized for rendering GameObjects and terrain.

Code - Answers Computer languages used for creating and defining functionality in software. Unity uses
C# (C Sharp) for coding games.

Code release - Answers The version of a game that is ready to be sent to console manufacturers for
certification.

Collision - Answers The action of two objects coming together and touching/striking one another in-
game. The simple act of your playable character standing on a floor in a house requires collision
parameters on both the character's feet and the floor, otherwise, that character would simply fall
through the floor.

Collision detection - Answers A process that determines when and where an object will "collide" with
another object in-game. This is typically done using an object called a hitbox that will either prevent a
collision or decide what area needs to be reached to create a collision.

Console - Answers A type of personal computer specifically built for gaming. Sony PlayStation, Microsoft
Xbox, and Nintendo Switch are all examples of consoles.

Content - Answers Everything that makes up your game, such as assets, components, GameObjects, and
scripts.

Cross-platform - Answers Something that can work or be used on different platforms.

Culling - Answers The detection, isolation, and rejection of any unnecessary data in game design.

Debug - Answers Finding and removing bugs in a game. Sometimes referred to as "bug-bashing."

Demo - Answers A proof-of-concept version of a game, typically released to the public for promotional
and/or feedback purposes.

Dev - Answers Slang for "developer" or "development."

Edge - Answers The connection between two vertices of an angle.

Event - Answers A game action that is completed through user input. When a player presses a button on
their controller and the on-screen character jumps, this is considered an event.

Feature - Answers Any aspect of a game that creates its value and purpose. Mechanics, story, and level
design are all considered features.

Game design document (GDD) - Answers A professional document created by game developers to fully
define and justify the game they've created or plan to create, usually as part of their pitch to a publisher.
The story, gameplay, characters, level design, and other integral pieces of a game are laid out and
described in a game design document.

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