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Solution and Answer Guide: Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs




Solution and Answer Guide
Java Programming 10th Edition Joyce Farrell
Chapter 1: Creating Java Programs

Table of Contents
Review Questions Answers ................................................................................................. 1
Programming Exercises Solutions ........................................................................................ 7
Debugging Exercises Solutions ...........................................................................................13
Game Zone Solutions ........................................................................................................15
Case Problems Solutions ....................................................................................................17



Review Questions Answers
1. The most basic circuitry-level computer language is ____________.

a. machine language

b. Java

c. high-level language

d. C++

Answer: a

Feedback:

The most basic circuitry-level computer language is machine language. Machine language, or
machine code, is the most basic set of instructions a computer can execute. Java and C++
are both high-level languages and are the opposite of circuitry-level computer language.

2. Languages that let you use an easily understood vocabulary of descriptive terms, such as read, write,

or add, are known as ____________languages.

a. procedural

b. high-level

c. machine

d. object-oriented

Answer: b

Feedback:




© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible 1
website, in whole or in part.

, Solution and Answer Guide: Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs



High-level languages use English-like terms; Java is an example of a high-level language.
Procedural languages are those that run by executing a series of procedures or methods.
Machine-level languages do not use English-like terms; they use 1s and 0s. Object-oriented
languages are run by declaring and using objects that contain data and methods.

3. The rules of a programming language constitute its ____________.

a. syntax

b. logic

c. format

d. objects

Answer: a

Feedback:

The rules of a programming language constitute its syntax.

4. A ____________ translates high-level language statements into machine code.

a. programmer

b. syntax detector

c. compiler

d. decipherer

Answer: c

Feedback:

A compiler translates high-level language statements into machine code. A programmer
writes high-level language statements but does not translate them. ―Syntax detector‖ and
―decipherer‖ are not terms used in programming.

5. Named computer memory locations are called ____________.

a. compilers

b. variables

c. addresses

d. appellations

Answer: b

Feedback:

Named computer memory locations are variables. Compilers translate programming
statements into machine language; they are not memory locations. Addresses are unnamed
computer memory locations. ―Appellations‖ is not a term used in programming.



© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible 2
website, in whole or in part.

, Solution and Answer Guide: Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs



6. The individual operations used in a computer program are often grouped into logical units called

____________.

a. procedures

b. variables

c. constants

d. logistics

Answer: a

Feedback:

The individual operations used in a computer program are often grouped into logical units
called procedures. Variables are named memory locations, and constants are values that do
not change; they are not groups of logical operations. ―Logistics‖ is not a term commonly
used in programming.

7. Envisioning program components as objects that are similar to concrete objects in the real world is

the hallmark of ____________.

a. command-line operating systems

b. procedural programming

c. object-oriented programming

d. machine languages

Answer: c

Feedback:

Envisioning program components as objects that are similar to concrete objects in the real
world is the hallmark of object-oriented programming.

8. The values of an object’s attributes are known as its ____________.

a. state

b. orientation

c. methods

d. condition

Answer: a

Feedback:

The values of an object’s attributes are known as its state.




© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible 3
website, in whole or in part.

, Solution and Answer Guide: Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs



9. An instance of a class is a(n) ____________.

a. method

b. procedure

c. object

d. case

Answer: c

Feedback:

An instance of a class is an object.

10. Java is architecturally ____________.

a. neutral

b. oriented

c. specific

d. abstract

Answer: a

Feedback:

Java is architecturally neutral.

11. You must compile classes written in Java into ____________.

a. bytecode

b. source code

c. Javadoc statements

d. object code

Answer: a

Feedback:

You must compile classes written in Java into bytecode. Source code is the high-level
programming statements. Javadoc statements are a type of comment used for
documentation. Object code is the low-level code produced when a compiler translates high-
level code.

12. All Java programming statements must end with a ____________.

a. period

b. comma



© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible 4
website, in whole or in part.

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