Z WGU C773 User Interface Design
Mobile is the rule - 1st top ten design trend, regarding mobile
Responsive design is required - 2nd top ten design trend, regarding designing for a wide range of devices
Less is more - 3rd top ten design trend referencing flat UI, etc.
Think big - 4th top ten design trend, referencing size of elements
Data visualization - 5th top ten design trend, concerning depicting complex data in simple visual form
Parallax scrolling - 6th top ten design trend, in which background layers of an image scroll slower than
foreground layers
One color dominance - 7th top ten design trend, about using a single color for the entire page.
Long scrolling pages - 8th top ten design trend, where pages are longer, encouraging users to scroll
down.
Human look and feel - 9th top ten design trend, where pages look humanized
Storytelling - 10th top ten design trend, where the page tells a story
Project manager - Leader of the web design team, manages the team and the work, solves problems and
keeps on budget
Strategist - Web design team member responsible for forming development strategy, drafting missions
statement, researching user needs/expectations, setting goals
Content specialist - Web design team member who writes copy, chooses images, researches for those
things, etc.
Usability expert - Design team member responsible for testing with end users, evaluating usability
against similar sites, ensuring the site is culturally appropriate and accessible
Designer - Design team member responsible for site appearance. They create UI sketches, wireframes,
page mockups, and image assets, etc.
Developer - Design team member that does the programming
Marketer - Design team member that establishes presence by bringing customers to the site and
converting them to sales
Information gathering, planning, design, development, testing, delivery and maintenance - Project
phases, in order from start to finish
Information gathering - First project phase, where you answer basic questions about your customers and
web site
, Planning - Second project phase, where you develop the site map, navigation system, Web technologies,
work schedule and so forth
Design - This third phase determines the look and feel of the site, including color scheme, typography,
layout, UI sketches and wireframes, mockups, and graphics creation
Development - This fourth phase entails building the site from a technological standpoint, both front-
and back-ends and entering content
Testing - This fifth phase where you verify the site is working as it should
Delivery and maintenance - Final phase where you must provide additional support, including customer
support, site backups, adding/changing content, installing updated widgets/plug-ins, fixing broken links,
etc.
test, assess, redesign - TAR process definition
Discover, define, design, develop, deliver - 5 Ds of website production
Content, structure, functionality, form - The define stage of the 5 Ds revolves around defining these four
items
Relationship between pages - Structure refers to this
User tasks - Functionality refers to this
Brainstorm, categorize content, critique categories, revise categories, create site map, design nav system,
lay out main pages, simplify, design/develop/test, publish - 10 steps of bottom up web design
Discover, design, develop, test - Steps in the Agile process
Determine goal, define brand, define audience, analyze competition - Four steps when creating a web
site strategy
Functionality - This component of a web site specification defines all the tasks a user will be able to
perform
Content - This component of a web site specification defines all the content a site will include (not just
text and images, also guides, catalogs, etc.)
Architecture - This component of a web site specification defines the structure of the site
Design - This component of a web site specification defines the look and feel of a site
reduced development time and increased user satisfaction - The two main benefits of UCD
User focus, testing, and iteration - The three key UCD principles
analysis, design, testing - The three phases of UCD
participatory design - Design *by* users, in contrast to UCD's design *for* users
Discovery, evaluation, prototyping - The three phases of participatory design