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Wwise Learning Exam Questions and Answers 100% Correct

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Wwise Learning Exam Questions and Answers 100% CorrectWwise Learning Exam Questions and Answers 100% CorrectWwise Learning Exam Questions and Answers 100% CorrectWwise Learning Exam Questions and Answers 100% Correct What do Blue, White, and Red SFX objects mean in the actor-mixer hierarchy? - ANS...

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  • September 29, 2024
  • 8
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • Wwise Learning
  • Wwise Learning
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NursingTutor1
Wwise Learning Exam Questions

and Answers 100% Correct


What do Blue, White, and Red SFX objects mean in the actor-mixer

hierarchy? - ANSWER-Blue is the original file, White is a file that has been

converted, Red is a missing file.




Key Command - Import Audio Files - ANSWER-Shift + i




What should you always seek to achieve - ANSWER-Saving Memory

Resources




Does duplicating an SFX object create a duplicate of the audio file - ANSWER-

No. Both objects will reference the same audio file.




Game Parameter - ANSWER-Specialized Game Call, Communicated a number

within a certain range.

, To Zoom in on the Game Parameter Graph - ANSWER-CNTRL + Scroll




To Delete Control Points - ANSWER-SHIFT + FN to Delete Control Points




Key command to get the help view up - ANSWER-CMD + H




Is the start point in Source Editor Destructive or non Destructive - ANSWER-

Non - Destructive




To get an event parameter in the header column - ANSWER-Right click on

header column => configure columns => find what you want to display as a

column.




Chain of Command from Game to call Sound - ANSWER-Profile for Game Call

(local player is the entity) => Create identically named Event to catch Game

Call => Create SFX Object => Import Audio File => Create Action => Put

SFX in Action => Create Sound bank => Drag Event to Sound Bank =>

Generate Sound Bank (Bounce).




Sequence Container - ANSWER-Plays back objects in a specified order

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