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FUNDAMENTALS OF GAME DESIGN VOCAB CH. 1-6 QUESTIONS AND ANSWERS $9.00   Add to cart

Exam (elaborations)

FUNDAMENTALS OF GAME DESIGN VOCAB CH. 1-6 QUESTIONS AND ANSWERS

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FUNDAMENTALS OF GAME DESIGN VOCAB CH. 1-6 QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 22
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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19 Multiple choice questions

Definition 1 of 19
Attributes that describe something fundamental about a character or unit and change only
slowly by small amounts or not at all. Maximum speed might be characterization attribute for a
vehicle.

Concept stage

Core mechanics


Status attributes

Characterization attributes

Definition 2 of 19
Collections of related properties that define how the player experiences the game world, for
example, the physical dimension, emotional dimension, ethical dimension, and so on.




Detail Drawings


Dimensions

Tolerances


Planes

,Definition 3 of 19
A fictional character in a game with whom the player identifies as the personification of herself
within the game world. The character need not be human; it may even be vehicle.




Avatar

Page

Editor

Sandbox Mode

Definition 4 of 19
Player-created modifications to a game that provide new content and sometimes new ways to
play the game.




Mods

Core Mechanics

Beatniks


Add-ons

, Definition 5 of 19
A gameplay mode in which the player is not presented with a victory condition. This mode has
few restrictions on what he may do and offers no guidance on what he should do.




Isolation mode

Sandbox mode

Internet mode


Protected mode

Definition 6 of 19
A very short description, no more than two or three sentences long, that conveys the most
important aspects of an idea for a game.

Logline


Low-concept

Avatar

High-concept

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