Definition 1 of 66
Sets how much the 3D engine has an effect on the audio source.
Prefab
Spatial Blend
Layer
Output
Definition 2 of 66
Repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.
Audio Reverb Filter
Audio Echo Filter
Audio Low Pass Filter
Prefab
Definition 3 of 66
Use this property to redirect sound of the clip to an audio mixer.
Layer
Output
Transform
Input
,Definition 4 of 66
Select the orientation of Tiles on the Tilemap. Use this if you need to orientate Tiles along a
specific plane.
Position
Scale
Orientation
Direction
Definition 5 of 66
Takes an Audio Clip and distorts it to create a custom "effect".
Audio Low Pass Filter
Audio Reverb Filter
Audio Echo Filter
Audio Echo Filter
Definition 6 of 66
This primitive is a square with edges one unit long, divided into two triangles, and is oriented in
the xy plane of the local coordinate space. You can use this as a display screen for an image or
movie. You can also use these to implement simple GUI and information displays, particles,
sprites, and imposter images as substitutes for solid objects views at a distance.
Quint
Quart
Cylinder
Quad
,Definition 7 of 66
a) .wav
e) .ogg
f) .mod
h) .mp3
Audio Chorus Filter
Preserve Sample Rate
Unity supports which formats:
Choose ALL that apply.
a) .wav
b) .mdx
c) .riff
d) .aud
e) .ogg
f) .mod
g) .snd
h) .mp3
Audio High Pass Filter
Definition 8 of 66
Keeps two objects in a position relative to each other, so the objects are always offset at a
given position and angle. For example, objects that need to react as if they are rigidly
connected: They can't move away from each other, they can't move closer together, and they
can't rotate with respect to each other. You can also use this joint to create a less rigid
connection that flexes.
Hinge Joint 2D
Fixed Joint 2d
Target Joint 2d
Friction Joint 2d
, Definition 9 of 66
This option offers higher quality at the expense of larger file size and is best for very short
sound effects.
MIDI
MAX DISTANCE
PCM
AIFF
Definition 10 of 66
Represents values of rotations sequentially around the z-axis, the x-axis and then the y-axis.
Euler Angle
Forward Velocity
Angle Of Attack
Sphere
Definition 11 of 66
Every Object always has a THIS attached (to represent position and orientation) and it is not
possible to remove this. THIS is used to store an Object's position, rotation, scale and
parenting state.
Transform
Prefab
Transition
Scale
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