Definition 1 of 71
The process of applying textures to GameObjects.
Depth testing
Vector graphic
Visual computing
Texture mapping
Definition 2 of 71
The act of creating a game; sometimes referred to as "gamedev." The game development
process typically requires input from one or more game designers, artists, programmers,
animators, testers, project managers, etc., though some games have been created by just one
or two game developers.
Game design
Game development
Parallax
Aviation technology
Definition 3 of 71
A system that stores and handles tile assets for creating 2D levels.
Pixel Art
Canvas
Иерархия
Tilemap
,Definition 4 of 71
A method of organizing and generating code visually, where developers can create and
connect graphical nodes to organize different GameObjects, events, programs, etc.
Visual scripting
Deformable dose accumulation
Adaptive planning
Robust planning
Definition 5 of 71
An invisible object created around another GameObject that determines the area where
collisions with other objects will occur.
Alpha
Beta
Demo
Hitbox
Definition 6 of 71
A visual wrapping placed around GameObjects, such as the skin on a character.
Texture
Shape
Color
Balance
,Definition 7 of 71
A type of computer animation that puts a set of "bones" inside a mesh, allowing the otherwise
static mesh to be articulated and posed for animation keyframing.
Pixilation
Skeletal animation
Cel shading
Rotoscoping
Definition 8 of 71
Segments of a game that are not controlled by the player. These are usually used to draw
attention to major story points.
Vertical Slice
Visual Scripting
Vector Graphic
Cinematics/cutscenes
Definition 9 of 71
A type of graphic image that uses two-dimensional points to connect lines and curves,
allowing it to be scaled and customized.
Jpeg graphic
Physics
Vector graphic
Png graphic
, Definition 10 of 71
Small programs within larger game development processes typically used to control lighting
and shadow effects.
Layers
Texture Mapping
Shaders
Texture
Definition 11 of 71
A computer-programmed series of lines that form a three-dimensional (3D) object.
Dimension
Polygon
Line
Vertex
Definition 12 of 71
An image that is used to create other, bigger images (such as a platform) in a 2D game.
Granite
Code
Tile
Wood
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