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GAME DESIGN 2 SEMESTER REVIEW QUESTIONS AND ANSWERS $9.00   Add to cart

Exam (elaborations)

GAME DESIGN 2 SEMESTER REVIEW QUESTIONS AND ANSWERS

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GAME DESIGN 2 SEMESTER REVIEW QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 46
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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Name: Score:


49 Multiple choice questions

Term 1 of 49
What Unity element would best be used to help you easily create many copies of the same
object?

prefab


Profiting

vector

royalty

Term 2 of 49
Which of the following lines correctly declares an array variable named "grades" that is of type
"float"?

60 frames per second


compressed

float[] grades;

Flower myFlower;

Term 3 of 49
If you wanted to build a horizontal scroller using duplicate backgrounds, how would you
arrange the background images?

LINE B

copyright law


All of these will add realism to a walking animation

Side-by-side, horizontally

,Term 4 of 49
If you use an object without understanding or accessing internal details, what OOP concept
are you using?

public int score1;

Profiting


Encapsulation

compressed

Term 5 of 49
Which of the following variable declarations uses a reference data type?

Flower myFlower;

Profiting


public int score1;

Normalize()

Term 6 of 49
If an array has 5 elements, what is the largest valid numeric index that can be used to access an
array element?

prefab

4

Select a set of animated images and drag them onto the scene

Encapsulation

,Term 7 of 49
Which of the following statements is true about Object-Oriented Programming?

An asset that is saved in a file with the ".anim" extension


You forgot to add a semicolon to the end of a statement

You can define your own objects with unique data and behavior.

string[] friends = new string[3] {"Larry", "Moe", "Curly"};

Term 8 of 49
What happens to the X and Y values in world coordinates as an object moves up and to the
left?

X gets smaller, Y gets bigger

Nothing; they still exist, just with coordinates that are outside the currently visible area

Obey the licensing terms


60 frames per second

Term 9 of 49
What do you use to link an Animation Controller to a GameObject?

Set new X and Y values in the camera's transform.position


A list of game ideas, features and overall direction

An Animator component

A limited size, repeating background

Term 10 of 49
What happens by default if a Unity script throws an exception?

X gets smaller, Y gets bigger

You have to update all the object positions to keep up with the camera

The Unity engine will catch it and display the exception message to the console

A limited size, repeating background

, Term 11 of 49
How can you keep the camera centered on a sprite without any coding?

A list of game ideas, features and overall direction


Overridden properties appear in bold type

Make the camera object a child of the sprite object in the Hierarchy

The Unity engine will catch it and display the exception message to the console

Term 12 of 49
Which of the following stages does not belong to a normal software development cycle?

public int score1;

Profiting

Normalize()

60 frames per second

Term 13 of 49
If an exception is thrown at run-time, what happens to the lines of code immediately after the
line where the exception was thrown?

Overridden properties appear in bold type

Those lines are not executed


NullReferenceException

X gets smaller, Y gets bigger

Term 14 of 49
What is the expected output of a brainstorming session?

A limited size, repeating background


A list of game ideas, features and overall direction

An asset that is saved in a file with the ".anim" extension

You forgot to add a semicolon to the end of a statement

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