Term 1 of 51
An ____________ is a digital representation of a physical person in a virtual world or game.
AVATAR
ALGORITHM
FIREWALL
DATABASE
Term 2 of 51
Video games are developed by a __________________ of people who each specialize in an area.
CROWD
SINGLE PERSON
TEAM
ROBOT
Term 3 of 51
A sketch of important frames of a scene in a game, each with the general idea for the motion,
traps, and rewards, is called a ______________.
BLUEPRINT
SKETCHBOOK
STORYBOARD
DIAGRAM
,Term 4 of 51
______________ means that if the player dies nothing big is lost. The player is just sent back a very
short distance and asked to try again.
PERMADEATH
LEVEL UP
SHORT ITERATION CYCLES
SAVE POINT
Term 5 of 51
__________________ is used to make strategy games harder by adding an element of suspicion when
you don't know where the enemy is, or what lies ahead on a path.
HAZE OF FRIENDSHIP
SMOKE OF LOVE
FOG OF WAR
MIST OF PEACE
Term 6 of 51
Because a game designer must work with a team of various people, a game designer's single
most core skill is __________________.
COMMUNICATION
GRAPHIC DESIGN
CODING
PROBLEM SOLVING
,Term 7 of 51
Stage 3: Supernatural Aid
Stage when the hero receives guidance from a mentor
Moment the hero gets some device or power that helps him deal with trials ahead
Phase where the hero faces internal conflicts and doubts
Step where the hero confronts the main antagonist
Term 8 of 51
___________________ create character depth by creating a backstory for characters. This person helps
the player understand the imaginary world of the game. This person also adds dialogue in
either written or verbal form.
GAME TESTER
LEVEL DESIGNER
ART DIRECTOR
GAME WRITERS
Term 9 of 51
A view of the game from a bird's eye view is called ________________ perspective.
First-person
Isometric
TOP-DOWN
Platform
, Term 10 of 51
_______________ perspective is a view of gameplay where the player sees the game through the
eyes of the character.
Top-down
FIRST-PERSON
Side-scrolling
Third-person
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