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Enhancing Virtual Reality Experiences with Unity 2022 $4.99   Add to cart

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Enhancing Virtual Reality Experiences with Unity 2022

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"Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creat...

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  • August 7, 2024
  • 482
  • 2020/2021
  • Presentation
  • Unknown
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,Table of Contents
Preface
Part 1: Philosophy and Basics of Understanding Virtual
Reality
1
Philosophy of Building Immersive Experiences
What is an immersive experience?

Understanding immersion through the senses

What makes something immersive?

How to make experiences immersive

What are the essential components of an immersive experience?

Skills required to build immersive experiences

Technological components of building immersive experiences

Understanding XR, AR, VR, and MR

Understanding the difference between AR, VR, and MR

Brief history of VR

How does VR work?

How do we experience VR?

Hardware, software, and platforms that support VR development and
engagement

Approaching VR development

Setting expectations for projects

,Navigating available resources

Developing an efficient workflow

Summary

Part 2: Technical Skills for Building VR Experiences in Unity
(Assets, GameObjects, Scripts, and Components)
2
Building VR Scenes in Unity
Technical requirements

Setting up a Unity project

Installation

Unity Hub

Licenses

Unity Editor version

Modules

Project templates

Creating a new project

Navigating the Unity interface

The Scene view

The Game view

The Hierarchy window

The Project window

The Inspector window

, Package Manager

Build Settings

Project Settings

Play mode

VR setup

Setting up the interaction profile

Android VR

Installing XR Interaction Toolkit

Headset setup

Setting up developer mode

VR scene setup

Testing in the Editor

Testing on a device

Summary

3
Working with Inputs and Interactions
Technical requirements

Why do interactions matter?

Setting up a demo scene using primitive shapes

Setting up the locomotion system

Setting up teleportation

Teleportation areas

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