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CMN 176V Final QUIZ 6-10 Questions and answers $7.99   Add to cart

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CMN 176V Final QUIZ 6-10 Questions and answers

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  • Course
  • CMN 176
  • Institution
  • CMN 176

CMN 176V Final QUIZ 6-10 Questions and answers

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  • July 21, 2024
  • 6
  • 2023/2024
  • Exam (elaborations)
  • Questions & answers
  • CMN 176
  • CMN 176
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lizmwikali72
CMN
176V
Final
QUIZ
6-10
What
method
did
Boyan,
Grizzard,
and
Bowman
(2015)
use
in
their
study
regarding
moral
choice
in
Mass
Effect?Correlational
study
linking
moral
foundations
with
game
decisions.
Correlational
study
linking
moral
foundations
with
game
decisions.
Why
do
game
decisions,
in
regards
to
Wrex,
present
a
moral
choice
to
Mass
Effect
players?
Choices
may
have
important
intended
and
unintended
consequences
spanning
the
game
series
&
Players
can
help
or
attack,
and
thus
players
can
role-play
a
hero
or
anti-hero.
_________
refers
to
expected
normative
behavior
and
legally-expected
practices,
whereas
___________
refers
to
people's
personal
standards.
Ethics/Morality
Based
on
the
reading,
a
game's
structure
of
rewards
and
consequences
might
cause
players
to
question
their
moral
intuition.
This
idea
is
encapsulated
in______
The
MIME
model
(moral
intuitions
in
media
entertainment).
Video
game
antagonists
are
often
shown
committing
extreme
acts
of
violence,
crimes,
or
misconduct.
This
allows
players
to
feel
increased__________
justified
violence
for
their
game
actions.
According
to
the
"morality
in
the
mechanics"
video
included
with
the
lecture,
one
way
to
increase
complexity
and
player
engagement
is
to:
Design
games
in
which
good
actions
from
the
player
requires
sacrifices
or
meet
uncertain
rewards.
According
to
the
reading,
which
moral
foundation
was
the
most
strongly
linked
to
Paragon/Renegade
choices
in
Mass
Effect?
Harm/Care
Committing
immoral
actions
such
as
detonating
an
atomic
bomb
in
the
game
"Fallout
3"
caused
players
to
feel
guilty
and
ashamed,
especially
if
they
were
into
the
story.
This
was
used
as
an
example
of:
Narrative
transportation According
to
the
authors,
how
would
studying
the
effects
of
the
moral
foundations
on
Mass
Effect
choices
benefit
future
game
design?
Games
which
provide
positive
reinforcements
for
moral
behavior
or
consequences
for
unacceptable
behavior
can
be
used
to
increase
player
socially
acceptable
behavior.
According
to
moral
sanction
theory
of
delight
and
repugnance:
Players
feel
bad
if
something
bad
happens
to
video
game
characters
they
like
but
feel
relief
and
positive
emotions
if
something
bad
happens
to
disliked
game
characters.
A
simple
two-interval
forced
choice
target
detection
task
is
used
to
test
_____,
whereas
task-switching
tasks
are
used
to
test
______.
perception/executive
functioning
According
to
the
reading,
what
is
the
main
reason
why
action
video
game
can
produce
cognitive
benefits
that
are
generalizable,
whereas
other
genres
cannot?
Action
video
games
can
place
significant
demands
on
the
cognitive
system
'Probabilistic
inferences'
refers
to
hardcore
players'
ability
to
anticipate
the
correct
ending
of
game
stories
and
narrative
arcs:
(true
or
false)
False
The
lecture
discussed
examples
of
how
action
game
players
are
more
resilient
to
'backward
masking'
effects
relative
to
non-players.
Specific
game
examples
included:
'Mario
Kart'
blooper
squid
spurting
ink
on
players'
screens.
Blinding
players
with
in-game
flashlights
and
flash
grenades
in
shooter
games
and
'Metal
Gear
Solid'
('Psycho
Mantis"
boss
fight).
Based
on
the
reading,
how
is
the
Useful
Field
of
View
task
conducted?
Participants
are
required
to
locate
a
target
that
is
briefly
presented
in
the
visual
periphery.
'Contrast
sensitivity'
is
measured
by
people's
ability
to
detect
slight
differences
in
gray,
light,
and
dark
lines
on
a
computer
screen.
(true
or
false)
True
Determining
the
left
or
right
flow
of
motion
in
a
dot-and-arrow-tip
graph
is
meant
to
test
for:
Ability
to
rapidly
extract
and
integrate
information
from
the
environment
and
make
a
decision.

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