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Game Design Final Exam Questions With Verified Answers

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Game Design Final Exam Questions With Verified Answers A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. - answerTrue A number of elements in a specific order is: - answer...

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  • June 5, 2024
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  • 2023/2024
  • Exam (elaborations)
  • Questions & answers
  • Game Design
  • Game Design
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sirjoel
Game Design Final Exam Questions With Verified Answers A programm ing language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. - answer✔✔True A number of elements in a specific order is: - answer✔✔an array A function tha t contains arithmetic symbols (e.g. +, <, =/) is an operator. - answer✔✔True An instance is: - answer✔✔a single occurence A collision volume is called: - answer✔✔a region Which of the following is NOT an argument used to determine how a shot is fired from an object? - answer✔✔the color of the shot being instantiated _______ is similar to a function but has limited calling notation and a limited number of parameters. - answer✔✔An operator An organization of objects that share the same template (that defines the data they use and what logic affects them) is: - answer✔✔a class An invisible object that is used to create a game mechanic is called: - answer✔✔a dummy object The script to eliminate an object leaving a particular boundary would contain the following: - answer✔✔Destroy(other.gameobject) Selecting "Create Empty" from the GameObject menu will: - answer✔✔create an object that is just a transform Self-contained sequences of actions to be performed are: - answer✔✔algorithms Identifying the objects the code requires and describing how they are related to each other is: - answer✔✔data modelling An arraylist is a fixed -length array. - answer✔✔False Which of the following is a common error to look out for when writing code? - answer✔✔all of the above Which of th e following is NOT one of the three default components listed in the Inspector view of a terrain asset? - answer✔✔Texture After using a Prefab asset, you need to set the colliders to define the object as "solid" (impassible). - answer✔✔False Orthographic v iew allows you to see a scene with no perspective distortion. - answer✔✔True What is the benefit of adding textures to terrain with the Paint Texture tool? - answer✔✔It gives the terrain object character and color variation, and adds realism To quickly invert from pushing terrain down instead of up using the sculpting tools, you can: - answer✔✔hold Shift Middle -mouse clicking or pressing Q in the 3D view will: - answer✔✔activate the pan tool With an object selected, pressing CTRL D will: - answer✔✔copy the object You can "focus" on a terrain by using either the 3D view OR by using the Hierarchy. - answer✔✔True A terrain starts off as: - answer✔✔a flat grid of points A collider is required to: - answer✔✔make walls impassible The texture that is immediately painted on all of a terrain once it has been added is the: - answer✔✔Base Texture A level as seen through the lens of a game designer, not an artist, is: - answer✔✔ludic space In Unity's 3D view mode, you control zoom by: - answer✔✔scrolling th e middle mouse wheel The cube at the top right of the 3D view window (with the colored pointers) represents: - answer✔✔90-degree perspective switches (front, side, top, bottom, etc.) What do you need to do before you can use the Place Trees sculpting tool? - answer✔✔have a 3D model in your game assets Which of the following is a free alternative for working with vector graphics? - answer✔✔Inkspace Artists who work exclusively on bitmaps that are tiled across 3D models are called: - answer✔✔Texture Artists Repeating a 2D image across the surface of a 3D mesh is also called: - answer✔✔Tiling It is an acceptable practice to take real -life photographs and convert them into repeatable textures for use in a game engine. - answer✔✔True

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