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WDU203c QUESTIONS & ANSWERS

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  • WDU203c Which of the following is NOT a reason why
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  • WDU203c Which Of The Following Is NOT A Reason Why

Which of the following is NOT a reason why building products with great UX is hard? a. You are not the user b. Computers are weird c. Software is (usually) complex d. There is no known process that we can follow to create good UX - CORRECT ANSWER-D True or false: You need to have a degree in...

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  • April 16, 2024
  • 64
  • 2023/2024
  • Exam (elaborations)
  • Questions & answers
  • WDU203c Which of the following is NOT a reason why
  • WDU203c Which of the following is NOT a reason why
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Hkane
WDU203c
Which
of
the
following
is
NOT
a
reason
why
building
products
with
great
UX
is
hard?
a.
You
are
not
the
user
b.
Computers
are
weird
c.
Software
is
(usually)
complex
d.
There
is
no
known
process
that
we
can
follow
to
create
good
UX
-
CORRECT
ANSWER-D
True
or
false:
You
need
to
have
a
degree
in
psychology
in
order
to
understand
the
principles
behind
good
UX.
a.
True
b.
False
-
CORRECT
ANSWER-B
True
or
false:
"User
Experience"
only
describes
the
experience
that
people
have
while
actually
using
a
product,
and
not
other
related
experiences
like
acquiring
the
product
or
fixing
it
when
it
breaks.
a.
True
b.
False
-
CORRECT
ANSWER-B
True
or
false:
One
of
your
goals
in
designing
products
with
a
good
user
experience
should
be
to
fail
as
early
and
often
as
possible.
a.
True
b.
False
-
CORRECT
ANSWER-A
Which
of
the
following
is
not
a
phase
in
the
iterative
design
process?
a.
Build
b.
Design
c.
Stylize
d.
Assess
-
CORRECT
ANSWER-C
A
model
of
the
design
process
that
shows
both
the
iterative
nature
and
also
how
it
progresses
towards
an
end
goal
is:
a.
The
spiral
model
b.
The
waterfall
model c.
The
hub-and-spoke
model
d.
The
wave
model
-
CORRECT
ANSWER-A
Interviews,
Observations,
Surveys,
User
Testing,
and
Inspection
Methods
are
all
examples
of:
a.
Common
UX
mistakes
b.
UX
Design
methods
c.
UX
Research
methods
d.
UX
Marketing
methods
-
CORRECT
ANSWER-C
Which
of
the
following
components
of
UX
were
discussed
in
this
week's
lectures?
Check
all
that
apply.
a.
Value
b.
Usability
c.
Desirability
d.
Adoptability
e.
Scrollability
f.
Monetizability
-
CORRECT
ANSWER-ABCD
Which
of
the
following
questions
would
be
most
relevant
to
the
UX
criterion
of
"Adoptability"?
a.
Where
do
users
currently
look
for
products
or
services
like
the
one
we
will
offer?
b.
Do
users
prefer
bright
or
muted
colors
for
graphics
in
this
product
category?
c.
How
much
would
people
be
willing
to
pay
for
the
product
or
service
we
plan
to
offer?
d.
What
percentage
of
people
succeed
in
completing
key
tasks
using
the
product?
-
CORRECT
ANSWER-A
True
or
false:
In
this
course,
you
will
"get
your
hands
dirty"
and
gain
hands-on
experience
with
UX
Research
and
Design
methods.
a.
True
b.
False
-
CORRECT
ANSWER-A
True
or
false:
In
UX,
"Design"
is
concerned
only
with
the
aesthetic
(or
beauty-related)
aspects
of
products.
a.
True b.
False
-
CORRECT
ANSWER-B
Which
of
the
following
is
not
part
of
a
typical
UX
design
process?
a.
Understanding
the
problem
b.
Generating
possible
solutions
c.
Establishing
the
sale
price
for
a
product
d.
Assessing
prototypes
and
finding
new
problems
-
CORRECT
ANSWER-C
_____________
means
"to
make
an
idea
real
or
concrete."
a.
Assessment
b.
Communication
c.
Reification
d.
Reflection
-
CORRECT
ANSWER-C
According
to
Bill
Moggridge,
"A
representation
of
a
design,
made
before
the
final
solution
exists"
is
called
a:
a.
Time
capsule
b.
Prototype
c.
Brainstorm
d.
Design
representation
-
CORRECT
ANSWER-B
Which
of
the
following
is
not
an
advantage
of
lo-fi
prototyping?
a.
You
can
identify
problems
before
investing
significant
resources
into
a
design
direction.
b.
You
can
work
out
aspects
of
graphic
design
such
as
fonts
and
color
schemes,
which
have
the
largest
impact
on
user
experience.
c.
Stakeholders
are
more
likely
to
give
honest
feedback
if
they
perceive
that
design
ideas
are
"sketchy"
rather
than
highly
polished.
d.
Lo-fi
prototypes
are
easy
to
change,
allowing
you
to
iterate
more
rapidly
than
you
could
if
you
were
creating
more
complex
prototypes.
-
CORRECT
ANSWER-B
Bill
Buxton
claims
that
__________
is
not
just
a
byproduct
of
design,
but
is
central
to
design
thinking
and
learning.
Sketching
Beauty
Functionality User
Testing
-
CORRECT
ANSWER-A
True
or
false:
it
is
important
to
be
good
at
drawing
to
use
sketching
in
UX
Design.
a.
True
b.
False
-
CORRECT
ANSWER-B
True
or
false:
in
the
"generation"
phase,
your
goal
should
be
to
sketch
many
different
design
ideas
rather
than
to
perfect
a
single
idea.
a.
True
b.
False
-
CORRECT
ANSWER-A
True
or
false:
when
sketching
to
come
up
with
different
design
solutions,
you
should
stop
the
first
time
you
run
out
of
ideas.
a.
True
b.
False
-
CORRECT
ANSWER-B
Brainstorming,
morphological
analysis,
and
"the
worst
idea"
are
examples
of
what
kind
of
technique?
a.
Ideation
b.
Lo-fi
prototyping
c.
Convergence
d.
Poor
-
CORRECT
ANSWER-A
The
"central
vision"
portion
of
the
human
field
of
view,
in
which
people
can
read
text
and
recognize
details
in
images,
is
approximately
how
wide?
a.

b.
18°
c.
30°
d.
180°
-
CORRECT
ANSWER-A
The
pattern
of
eye
fixations
that
people
perform
when
processing
a
web
page
has
been
shown
to
resemble
what
shape?
a.
A
circle
b.
A
spiral
c.
The
letter
'F'
d.
The
letter
'Z'
-
CORRECT
ANSWER-C

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