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A-Level AQA Computer Science Paper 2 ) (Solved Questions 100% VERIFIED QUESTIONS AND ANSWERS) $9.78   Add to cart

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A-Level AQA Computer Science Paper 2 ) (Solved Questions 100% VERIFIED QUESTIONS AND ANSWERS)

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Baud Rate >>> The maximum possible number of signal changes that can occur in a wire per second. Bit Rate >>> The number of bits that can be sent down a wire per second. Integer >>> A whole number that can be positive, negative or zero. Examples: -3, 0, 7, 2013...

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  • October 7, 2023
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A-Level AQA Computer Science Paper 2

Baud Rate >>> The maximum possible number of signal changes that can occur in a wire per second.

Bit Rate >>> The number of bits that can be sent down a wire per second.

Integer >>> A whole number that can be positive, negative or zero.



Examples: -3, 0, 7, 2013588.

Natural (Number) >>> A whole number that is either positive or zero.




Examples: 0, 1, 2, 100, 67238.

Rational (Number) >>> Any number that can be represented as the fraction 'a/b' where 'a' and 'b' are
both integers.



Examples: -0.2, 4/5, 1, 1/3.

Irrational (Number) >>> Any number that cannot be represented as a fraction.



Examples: square root of 2, PI.

Real (Number) >>> Any number that can either be rational or irrational.

Boolean >>> A value that is either true or false.

String >>> A series of characters.

Array >>> A variable that can store multiple values of the same data type.



Example: Storing the high-scores of a game as integers.

Record >>> A variable that can store multiple values that can have different data types.

,Example: Storing data about a book; a string for the title, an integer for the number of pages, etc.

Variable >>> A metaphor for it is that is a box that can store a specific type of item (the data type) and
has a name assigned to it (the identifier). Its value can be changed during run-time of the program.

Constant >>> A metaphor for it is that is a box that can store a specific type of item (the data type) and
has a name assigned to it (the identifier). Its value cannot be changed during run-time of the program.

Subroutine >>> This can be broken down into procedures and functions.

Procedure >>> A block of code that performs a specific task that does not return a value. Parameters
can be passed into it.

Function >>> A block of code that performs a specific task that returns a value. Parameters can be
passed into it.

Selection >>> This is when an if statement or select case is used to, for example, check the value of a
variable.

Iteration >>> This is when, within the program, there is a loop.

Definite Iteration >>> The number of times that the program will loop is already specified.



Example: For loop.

Indefinite Iteration >>> The number of times the program will loop is unknown.



Example: Do loop.

Nested (structures) >>> This is when either iterative or selective statements are put inside of each
other.

Meaningful Identifiers >>> Subroutines, variables and objects should have sensible names.

Real Division >>> Finds the value (usually as a decimal) of one number divided by another.

Integer Division >>> Finds the integer part of one number divided by another.

Integer Remainder >>> Finds the remainder of one number divided by another.

Truncation >>> Chops the decimal part off a number.

Floor >>> Rounds a number down to the nearest integer.

, Ceiling >>> Rounds a number up to the nearest integer.

AND >>> Logical Operation:

Returns true only when both values are true.

OR >>> Logical Operation:

Returns true as long as at least one of the values are true.

XOR >>> Logical Operation:

Returns true only when exactly one of the two values is true and not both.

NOT >>> Logical Operation:

Returns true if the value is false and returns false if the value is true.

Exception Handling >>> When a try catch is used in the program to deal with any errors that may occur.

ByVal >>> When a variable is passed into a subroutine as a copy so its value will not be changed.

ByRef >>> When a variable is passed into a subroutine as a reference so its value can be changed.

Local (Variable) >>> A variable that is defined, for example, within a subroutine and cannot be viewed
or modified from outside of the block of code is was declared in.

Global (Variable) >>> A variable that is declared, usually at the start of the program, and can be
accessed and modified from anywhere at all in the program.

Recursion >>> A subroutine's definition contains a self-call meaning a function or procedure calls itself
as a way of performing iteration.

Object-Oriented (Programming) >>> A type of programming paradigm when multiple objects are
created and handled to run the program.



Example: In a game you might have an object for the player and then multiple objects for the enemies.

Procedural (Programming) >>> A type of programming paradigm when you break down a project,
usually using a decomposition diagram, into individual tasks which can each be performed by a
procedure.

Functional (Programming) >>> A type of programming paradigm that is mainly used for calculations. No
variables are declared, only functions are used with parameters and return statements.

(Object) Instantiation >>> When an object is first created using the 'new' keyword.

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