Wwise 101 Certification Test | 65 Questions with 100% Correct Answers | Verified | Latest Update
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Course
Wwise 101 Certification
Institution
Wwise 101 Certification
What button begins the process of populating the log in the Profiler? - Start Capture
What is a Work Unit? - An XML file that stores settings of your Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its corresponding game
call. - True
In the SoundBank layout,...
Wwise 101 Certification Test What button begins the process of populating the log in the Profiler? - ✔✔Start Capture What is a Work Unit? - ✔✔An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. - ✔✔True In the SoundBank layout, what happens when the Generate button is clicked? - ✔✔a. SoundB anks for all selected platforms and languages will be generated b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted and placed in a folder used by the game. c. Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run -time is generated Which of the following objects can receive a game call directly from the game engine? Sound SFX, Event, Action, Work Unit - ✔✔Event A collection of views intended t o perform a specific task is referred to as a ___________. - ✔✔Layout An area, such as the Property Editor is referred to as a - ✔✔View Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? - ✔✔Action Which layout lets you view various information coming from the sound engine while playing a game in real -time? - ✔✔Profiler In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio objects and events? - ✔✔Project Explorer Which of the following are not objects in Wwise? Sound SFX, Event, Game Call - ✔✔Game Call What button within the Wwise interface allows you to configure a connection to a game being played locally or over a network? - ✔✔Remote How are audio files placed into the final build of a game? - ✔✔Drag events to the soundbank and when the SoundBank is generated any audio files needed to play those events will automatically be copied to the appropriate folders. What is the default keyboard shortcut to import audio? - ✔✔Shift + I
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