100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached
logo-home
Unit 4: Programming - 2022/23 - Assignment 1 (Learning Aim A) (All Criterias Met) $11.87   Add to cart

Essay

Unit 4: Programming - 2022/23 - Assignment 1 (Learning Aim A) (All Criterias Met)

3 reviews
 171 views  7 purchases
  • Course
  • Institution

2022/23 - This essay covers DISTINCTION level work for Unit 4: Programming - Assignment 1 - Learning Aim A. To complete your assingment in the quickest time use the NAVIGATION PANE in Word to follow my layout in order to achieve any grade. (Pass, Merit & Distinction). All of the following cr...

[Show more]
Last document update: 2 year ago

Preview 5 out of 47  pages

  • September 26, 2022
  • October 1, 2022
  • 47
  • 2022/2023
  • Essay
  • Unknown
  • A+

3  reviews

review-writer-avatar

By: marwaghaffar2006 • 5 months ago

review-writer-avatar

By: kyedow • 11 months ago

could use images and diagrams and some of it isnt related

review-writer-avatar

By: kapoorshally88 • 11 months ago

avatar-seller
Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022



Table of Contents

Unit 4 – Programming............................................................................................................................5

Introduction...........................................................................................................................................5

Identifying the Computation Skills Required.........................................................................................5

Decomposition...................................................................................................................................5

Pattern Recognition...........................................................................................................................7

Pattern Generalisation and Abstraction.............................................................................................9

Representing Parts of a Problem or System in General Terms........................................................10

Uses of Software Applications.............................................................................................................10

Gaming.........................................................................................................................................11

Entertainment..............................................................................................................................11

Productivity..................................................................................................................................11

Information Storage and Management.......................................................................................13

Repetitive or Dangerous Tasks.....................................................................................................13

Social Media.................................................................................................................................13

Search Engines.............................................................................................................................14

Features and Characteristics................................................................................................................15

Difference Between Low- and High-Level Language............................................................................15

Programming Paradigms..................................................................................................................17

Paradigm: Procedural..................................................................................................................17

Paradigm: Object-oriented (00)...................................................................................................18



1|Page

,Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022


Paradigm: Event-driven (ED)........................................................................................................18

Paradigm: Machine......................................................................................................................19

Paradigm: Markup.......................................................................................................................19

Paradigm: Scripting......................................................................................................................20

Key Terms....................................................................................................................................20

Comparing and Contrasting.............................................................................................................20

Performance................................................................................................................................21

Preferred Application Areas.........................................................................................................21

Development Time......................................................................................................................21

Ease of Development...................................................................................................................22

Development tools......................................................................................................................22

Programming Constructs and Techniques...........................................................................................23

Programming Language Constructs.................................................................................................23

Command Words.............................................................................................................................23

Identifiers.........................................................................................................................................23

Data types........................................................................................................................................25

Statements......................................................................................................................................25

Logical Operations...........................................................................................................................26

Subroutines......................................................................................................................................27

Data Structures................................................................................................................................27

String...............................................................................................................................................27

Arrays...............................................................................................................................................28


2|Page

,Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022


Library Functions.............................................................................................................................29

LIFO..................................................................................................................................................29

Documentation of Code...................................................................................................................30

Principles of Logic Applied to Program Design.....................................................................................31

Iteration...........................................................................................................................................31

Use of Sets.......................................................................................................................................31

Mathematical Logic..........................................................................................................................31

Quality of Software Applications.........................................................................................................33

Efficiency/Performance...................................................................................................................33

Maintainability.................................................................................................................................33

Portability........................................................................................................................................33

Reliability.........................................................................................................................................34

Robustness......................................................................................................................................34

Usability...........................................................................................................................................34

Analysis of How Computational Skills Impact on Software Design......................................................34

Features of Decomposition..............................................................................................................35

Features of Pattern Recognition......................................................................................................35

Features of Pattern Generalisation and Abstraction........................................................................35

How C# is Implemented to Solve Problems.....................................................................................36

How Visual Basic is Implemented to Solve Problems.......................................................................36

Strengths of C# Programming Language..........................................................................................36

Weaknesses of C# Programming Language.........................................................................................37


3|Page

,Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022


Strengths and Weaknesses of Visual Basic Programming Language....................................................38

Evaluation of How Computational Skills Impact on Software Design..................................................39

Benefits of Decomposition...............................................................................................................39

Drawbacks of Decomposition..........................................................................................................39

Benefits of pattern recognition........................................................................................................40

Drawbacks of pattern recognition...................................................................................................40

Benefits of abstraction.....................................................................................................................40

Drawbacks of abstraction................................................................................................................41

Evaluation of Programming Languages................................................................................................42

Use of C Sharp..................................................................................................................................42

Benefits of C #..................................................................................................................................42

Drawbacks of C #.............................................................................................................................43

Use of Visual Basic...........................................................................................................................44

Benefits of Visual Basic....................................................................................................................44

Drawbacks of Visual Basic................................................................................................................45

Why are these Specific Languages are used?.......................................................................................45

Conclusion...........................................................................................................................................46

Sources................................................................................................................................................47




4|Page

, Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022



Unit 4 – Programming


Introduction

This assignment will examine and develop computational skills and principles of computer programs.

I will apply these computational skills for the development, testing, refinement, and review of

computer programs for various purposes. Furthermore, I will analyze problems and processes in

order to identify solutions that can be turned into software applications.




Identifying the Computation Skills Required

Decomposition

Decomposition is one of the first computational skills as the main process would be to describe

problems and processes as a set of structured steps and this would usually interpret problems to

denote a step by step sequence in an instructed way for better understanding. It is the process of

breaking complex ideas down into smaller, more manageable parts. Sometimes this process may be

called factoring. The process of breaking a larger problem down into a number of smaller problems

often improves the chances of success.




Identifying and describing problems and processes


In this process, I will be able to list down every problem and process in a concise way with using

convenient language to match the problem source. For example, if I deal with a problem that relates

to financial information, I could use the terms from the financial sector accurately and this would

imply that there will be familiarity of using the technical language used in the business sector that is

relevant to the main problem.


5|Page

The benefits of buying summaries with Stuvia:

Guaranteed quality through customer reviews

Guaranteed quality through customer reviews

Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.

Quick and easy check-out

Quick and easy check-out

You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.

Focus on what matters

Focus on what matters

Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!

Frequently asked questions

What do I get when I buy this document?

You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.

Satisfaction guarantee: how does it work?

Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.

Who am I buying these notes from?

Stuvia is a marketplace, so you are not buying this document from us, but from seller JoshuaHall. Stuvia facilitates payment to the seller.

Will I be stuck with a subscription?

No, you only buy these notes for $11.87. You're not tied to anything after your purchase.

Can Stuvia be trusted?

4.6 stars on Google & Trustpilot (+1000 reviews)

80202 documents were sold in the last 30 days

Founded in 2010, the go-to place to buy study notes for 14 years now

Start selling
$11.87  7x  sold
  • (3)
  Add to cart