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Summary Business Information systems: Business Economics BA1- VUB $10.84   Add to cart

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Summary Business Information systems: Business Economics BA1- VUB

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This is a summary for the Business Information sytems course in the first bachelor Business Economics at the VUB.

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  • September 15, 2022
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  • 2022/2023
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Business Economics- Bachelor 1: BIS summary
Business information systems- lesson 1
 to provide the students some important concepts and tools of business information
technology for good communication between management and computer scientists

1. introduction
 information technology -> very important, many projects fail because of shortages/absence
of agreements, wrong explanation or misrepresentation.
 Knowledge of IT is important for a company for good communication, efficiency ex. Amazon,
Bol.com order in the morning. IT =major force in economy. 52 % of investments related to IT.
 High investments in IT don’t mean higher productivity.
 Business (= costs, benefits, timing, strategy, functional requirements) <-> IT alignement
( Technology, design, programming, technical constraints).
 Alignment= Applying IT in an appropriate and timely way and in harmony with business
strategies, goals and needs
 Smooth progress depends on the appropriate functioning of IT, If IT is down -> there will be a
disaster -> problems with web-shops, management of orders, payments, costumer service.

2. Introductory concepts
 Hardware -> increasingly present in our modern society. Input -> Computer -> Output.
Physical parts of computer.
 Input: all ways of storing things ex. USB stick. Output: printer, speaker, scanner.
 Software -> sequence of orders formulated by programs. Conversion into machine language
(= the set of symbolic instruction codes
usually in binary form that is used to represent operations and data in a machine). Modules:
reuse, less complex, splitting into sub-problems, error module easier to find, collaboration
with several people. Software can also be Data!!
 Database -> organized collection of data stored in a computer, relational database
 Network -> multiple computers to communicate/exchange data -> types: PAN, LAN, MAN,
WAN. Protocols: TCP (= transmission control protocol), IP: internet protocol.
 Servers -> computer only for calculation/storage bv. Mail server, e-mail server.
 Internet -> biggest internetnetwork
 Computer architecture -> Fundamental organization of the computer system  Phase 1:
mainframe, Phase 2: PC & client server, Phase 3: browser / cloud
 Processors -> A business process is a sequence of steps / actions with the aim of generating a
product or a service. Start in '90: need for operation between the various actors /
departments within an organization
 Information systems -> the combination of IT hardware, software, processes and people who
use it.



3. Algorithm: steps in programming
1. Problem definition -> fully/accurately defined: from start situation, which results
must be obtained and the link between both.
2. Solution strategy -> choice of solution method and of the data representation: divide
problem in smaller sub-problems, agreeing what will happen in each sub-problem.

, 3. Representation -> Flow-chart (= scheme, basic figures, instructions in figures,
connected by lines/arrows), Nasi-schneidermann-diagram, pseudo code.
4. Programming -> encoding -> algorithm translated into selected programming
language ex. Java, Pyhton, C ++
5. Compiling -> detect syntax errors, translation into machine language, compiler <->
interpreter.
6. Testing -> results -> logically correct, compare with results obtained in differ way,
test all different cases.
7. Documenting -> information that will help third parties to understand, modify,
improve or complete the program.
8. Maintenance -> program has to be updated, report changes in documentation.


4. What is an Algorithm
 Al-chwarizmi -> mathematician, geographer, astrologer from Khwarezm, Bagdad.
 The Compendious Book on Calculation by Completion and Balancing-> compilation of rules to
solve quadratic equation, foundation algebra.
 Method to solve a problem -> a sequence of actions/commands/rules, starting from an initial
situation, leading to a certain goal, within a finite time. Commands understand in
unambiguous way.
 Used in many applications -> functioning of computers, cryptography (techniques
communication), image/text processing, bio-computing, planning, information routing
( process selection path traffic in networks)
 Flow charts (= diagram of sequence of movements or actions of things) -> for charity -> at
each operation figure one line arrives and one line leaves. One 1 beginning, more ends!




Business information system- lesson 2
 Ram is not external (when you switch of power, it is still present). Difference between
internal/external -> internal is on the inside of something, external is on the outside of
something.
 Advantages of modules -> less complex, divide in sub-problems, easier to detect error.
 Algorithm  means that the left side gets the value of the right side.
 Output is always present ( flow chart)



1. Overview algorithm representations ( FS – NS- PC)
 Sequence -> series of actions that are completed In a specific order.

, Selection ( conditional assignment) -> instead of following a specific order of events, they ask
a question in order to figure out which path to take next. Answering a questions based on
what it finds. Selection allows us to portray real life scenarios, where we have to make
choices.
- If then




- If then else




- Case




 Iteration (or repeat assignment or loop) -> like selections, loops also ask questions, the
difference is that they ask the question over and over again until a certain task is complete
- While

, - Repeat




- For




Business Information Sytems - Lesson 3
1. Programming Python in a nutshell: Few facts
 Programming language
 Python is a free software
 Designed in the early 90’s by Guido van Rossum
 Affiliated with the center for Mathematics in Amsterdam
 Basic based language based on ABC
 Supported by volunteers on the internet
 The python development is led by the Python Software Foundation
 (Python of Monty Python’s flying Circus)

2. Programming Python in a nutshell: characteristics
 Readable code ( repeat and repeat)
 Structure through indentation.
 Statements are ended by the end of line ( You cannot have 2 statements on the same
line)
 Variables do not receive a type declaration
 Duck-typing:
- Type of a variable and the type of an argument (ex. Function) does not have to be
defined.
- In de case of compilation, there is no type control

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