SAMEN VATTING SEES
Software Engineering for Embedded Systems
This will contain the following Weeks
1. Week 1: Unified Modelling Language
− Designing and documenting software
2. Week 2: Design Patterns and Architecture
− Building good/optimized structures (software)
3. Week 3: Managing Embedded Software Development
− Process/organization for making software
4. Week 4: Hardware
− Use, collaboration and support about hardware
Richard Reijerse
S1128082
,Inhoud
1 Week 1: Modelling .......................................................................................................................... 5
1.1 3 Types of modelling ............................................................................................................... 5
1.1.1 Sequence Diagram .......................................................................................................... 5
1.1.2 Timing Diagram ............................................................................................................... 6
1.1.3 State Chart Diagram ........................................................................................................ 8
1.1.4 Deployment Diagram ...................................................................................................... 9
1.2 PID Controller ........................................................................................................................ 10
1.3 V-model ................................................................................................................................. 11
2 Week 2: Design Patterns ............................................................................................................... 12
2.1 Proxy ..................................................................................................................................... 12
2.2 3 types of patterns ................................................................................................................ 13
2.2.1 Creational Patters: Factory Pattern .............................................................................. 13
2.2.2 Architecture .................................................................................................................. 14
2.2.3 Port Proxy Pattern......................................................................................................... 14
2.3 Object Oriented in C.............................................................................................................. 15
2.3.1 Classes and Objects ....................................................................................................... 15
2.3.2 Encapsulation ................................................................................................................ 15
2.3.3 Inheritance .................................................................................................................... 16
2.3.4 Polymorphism ............................................................................................................... 16
2.4 Pattern Hatching ................................................................................................................... 16
2.4.1 Selecting an appropriate Pattern .................................................................................. 17
2.4.2 Example: Singleton Pattern........................................................................................... 18
2.4.3 Command Pattern ......................................................................................................... 19
2.5 How to use Patterns.............................................................................................................. 19
2.5.1 Subsystems and Components View .............................................................................. 19
2.5.2 Concurrency and Resource ........................................................................................... 20
2.5.3 Deployment View.......................................................................................................... 20
2.5.4 Distribution View .......................................................................................................... 21
2.5.5 Dependability View ....................................................................................................... 21
2.5.6 State Pattern ................................................................................................................. 21
3 Week 3: Managing Embedded Software Development ............................................................... 22
3.1 CMMI – Capability Maturity Model Integration ................................................................... 22
3.2 Architecture of the process .................................................................................................. 24
3.2.1 V-Model......................................................................................................................... 24
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