Aethetal
On this page, you find all documents, package deals, and flashcards offered by seller aethetal.
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14 items
Objects and Classes
What a class/ object is, how to create a UML diagram. Has some example code and questions. 
 
Different types of values, random class, how to declare static variables, methods, and constants. 
 
Goes over visibility modifiers (with some warnings).
- Book & Paket-Deal
- Class notes
- • 7 pages •
What a class/ object is, how to create a UML diagram. Has some example code and questions. 
 
Different types of values, random class, how to declare static variables, methods, and constants. 
 
Goes over visibility modifiers (with some warnings).
Exception Handling and the File Class
Goes over what exceptions are, how to throw and catch them with some example code. 
 
Then goes over the File Class, talks about file paths, and how to work with it.
- Book & Paket-Deal
- Class notes
- • 5 pages •
Goes over what exceptions are, how to throw and catch them with some example code. 
 
Then goes over the File Class, talks about file paths, and how to work with it.
UML Notation and Inheritance
Talks about association, aggregation, composition, and inheritance. 
 
Inheritance goes into superclasses and subclasses, how to implement them, over how overriding them can affect code. (tells you the differences between overriding and overloading) 
 
Ends with dynamic binding and casting objects.
- Package deal
- Class notes
- • 6 pages •
Talks about association, aggregation, composition, and inheritance. 
 
Inheritance goes into superclasses and subclasses, how to implement them, over how overriding them can affect code. (tells you the differences between overriding and overloading) 
 
Ends with dynamic binding and casting objects.
Generic Classes and Interfaces
Goes over generic type and the benefits of using it in your code. Also goes over ArrayList, casting, the implementation of generic classes and interfaces, and wildcard data types.
- Book & Paket-Deal
- Class notes
- • 5 pages •
Goes over generic type and the benefits of using it in your code. Also goes over ArrayList, casting, the implementation of generic classes and interfaces, and wildcard data types.