Exam (elaborations)
Fundamentals of Game Design Lecture Final Exam Study Guide Questions and Answers
Fundamentals of Game Design Lecture
Final Exam Study Guide Questions and
Answers
If you are not a programmer, your most critical (and perhaps daunting) task to get your game developed
is: - ANSWER-communicate your idea perfectly to a team of specialists required to turn that idea into
a finish...
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Fundamentals of Game Design Lecture
Final Exam Study Guide Questions and
Answers
If you are not a programmer, your most critical (and perhaps daunting) task to get your game developed
is: - ANSWER✔✔-communicate your idea perfectly to a team of specialists required to turn that idea into
a finished videogame.
One advantage of developing board games over video games is the instant gratification of developing
and playtesting a prototype in a relatively short period of time. True or False? - ANSWER✔✔-True
A well-written academic review of a video game should be void of: - ANSWER✔✔-hyperbole
How the player interacts with the game and how the player receives information and feedback from a
games is known as: - ANSWER✔✔-User Interface
Survival is a core dynamic that involves surviving and thriving in a game world. True or False? -
ANSWER✔✔-True
The rules of a game are known as: - ANSWER✔✔-Mechanics
Aesthetics refers to how a game looks. True or False? - ANSWER✔✔-False
All games must contain an avatar, or something that represents himself or herself. True or False? -
ANSWER✔✔-False
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This is the pattern of play that comes from rules of the game being set in motion by the players. -
ANSWER✔✔-Dynamics
Using IP in game design mitigates risk. True or False? - ANSWER✔✔-True
When you buy a board game, what you take home and play is the original concept precisely as it was in
the designer's head. This is known as ________ design. - ANSWER✔✔-lossless
Design counterparts to a game's components of rules > system > fun are: - ANSWER✔✔-mechanics >
dynamics > aesthetics
The designer's perspective of game design, with regard to MDA, is the inverse of the player's
perspective. True or False? - ANSWER✔✔-True
Play testing and tuning is a one-step process. True or False? - ANSWER✔✔-False
One of the highest honors a board game can be awarded is the: - ANSWER✔✔-Spiel des Jahres
More board games are sold per capita in Germany than anywhere else on earth. True or False? -
ANSWER✔✔-True
In its first year to market, "The Settlers of Catan" sold how many copies? - ANSWER✔✔-400,000
Violence is taboo in Germany's gaming culture. True or False? - ANSWER✔✔-True
High-level technology is a requisite to make an "immersive" game. True or False? - ANSWER✔✔-False
Advantage(s) of paper prototype include: - ANSWER✔✔-it is inexpensive, it can reduce final production
costs, and helps developers validate the idea as being good
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According to the Diablo II article, the Diablo II team was consisted three main teams: - ANSWER✔✔-
programming, character art, and background art
Bottom-up game design is based on taking an existing board game and developing a video game from it.
True or False? - ANSWER✔✔-False
The author of the "Bottom Up Game Design" article thought this would be a good simulation game: -
ANSWER✔✔-traffic control
Any process that you, as a game designer find fascinating should inherently translate into a fun and
exciting game. True or False? - ANSWER✔✔-False
What is a puzzle? - ANSWER✔✔-it's fun and has a right answer
All puzzles have a goal: to find the solution. True or False? - ANSWER✔✔-True
Action is a genre of puzzle games. True or False? - ANSWER✔✔-True
Mastermind is an example of what type of puzzle: - ANSWER✔✔-Logic
The process of designing and developing an electronic jigsaw puzzle is much the same as as creating an
analog jigsaw puzzle. True or False? - ANSWER✔✔-False
A puzzle is: - ANSWER✔✔-a toy, a series of non-combat events that a player must complete to progress
play, a problem, and a contrivance designed to amuse
Playtesting your own puzzles gives accurate and informational results. True or False? - ANSWER✔✔-False
A classification of video game genres was first published by Chris Crawford in: - ANSWER✔✔-1984
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First-person shooters are typically played from the antagonist's viewpoint. True or False? - ANSWER✔✔-
False
This genre is know for casting players as an "adventurer" who specializes in specific skill set while
progressing through a pre-determined storyline. - ANSWER✔✔-RPG
This type of game is characterized by a player having a top-down perspective of the game world, in
which many aspects fall under their power, and there is direct competition with other forces. -
ANSWER✔✔-Strategy
What is Game Design? - ANSWER✔✔-Process of creating the content and rules of a game and when it is
good, it creates goals the player is motivated to reach and gives rules that the player must follow as
he/she makes meaningful decisions in pursuit of those goals
What is a Game? - ANSWER✔✔-an activity with rules, it is a form of play that often has conflict but not
always, , either with other players, with the game system itself, or with randomness/fate/luck
What is a Video Game? - ANSWER✔✔-a game that uses a digital video screen of some kind
What is a core dynamic of a game? - ANSWER✔✔-the single thing gameplay is about - the single play
experience the designer is trying to convey
What are some core dynamics of games? - ANSWER✔✔-territorial acquisition, prediction, spatial
reasoning, survival, destruction, building, collection, chasing or evading, trading, race to the end
Territorial Acquisition - ANSWER✔✔-things are usually "zero-sum," meaning there's only so much to go
around, and when it's gone. it's gone
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