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HCI Exam Questions with All Correct Answers

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HCI Exam Questions with All Correct Answers 1 Products ID supports the way people communicate and interact in everyday lives, which means? - Answer-d Design interactive products to support the way people communicate and interact in their everyday lives #2 Not Cognition, components is not relat...

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  • September 14, 2023
  • 109
  • 2023/2024
  • Exam (elaborations)
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  • HCI201
  • HCI201
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Scholarsstudyguide
HCI201 2023 -2024 Exam Questions with All Correct Answers #1 Products ID supports the way people communicate and interact in everyday lives, which means? - Answer -d Design interactive products to support the way people communicate and interact in their everyday lives #2 Not Cognition, components is not related in Interaction Design, it is: - Answer -d Chrestomathy #3 Identify needs & establishing is NOT basic activities in Interaction Design, but: - Answer -c Evaluating needs & task -domains through users experience #4 Good utility is one of followings that is usability goals, but what NOT? - Answer -b Satisfactory #5 Challenging is one of followings that users experience goals, but what is NOT? - Answer -b Frustrating #6 Visibility, Constraints, Feedback, Adaption is not the design principles, so what it is? - Answer -d Visibility, Constraints, Feedback, Consistency #7 Evaluate aspects of interactive product is NOT central to interaction design, so what is? - Answer -c Determine how to create quality user experiences #8 Measurement is NOT one of these is useful heuristics for analyzing interactive product, so find it out: - Answer -a Feedback #9 Principle of "Having similar operations and use similar elements for achieving similar task" is NOT a concept of affordance, but: - Answer -a Consistency #10 Feedback, is NOT principle of "Determine ways of restricting kinds of user interaction that can take place at a given moment", so whats in these? - Answer -c Constraint #11 Consistency not called "Having attribute of an object that people know how to use it", so this is concept of: - Answer -b Affordance #12 All usability and user experience goals will NOT be relevant to design and evaluation of developing product - Answer -b TRUE #13 Memorability refers to the way a product support users in carrying out their task, is that true? If not, what it is? - Answer -c Efficiency #14 Process of interaction design is NOT: Identify version - Develop user experience - Building design - Evaluate needs, but: - Answer -b Identify needs - Develop design - Building version - Evaluate user experience #15 Building need activity is NOT the very much at the heart of interaction design, so what? - Answer -d Evaluating what has been build #16 A main reason of having better understanding of people in context in which they live, work, and learn is NOT that can help designer evaluate user experience of product to fit it, but? - Answer -b That can help designer understand how to design interacti ve product to fit it #17 People can NOT design a user experience - Answer -a TRUE eractQ#18 People DO design a sensual experience - Answer -b FALSE evelopa#19 Designing usable interactive products DONT require their activities are interacted, if not what else? - Answer -d All of above #20 Components of interactive design is NOT include anthropology, if NOT, what else? - Answer -a All of above #21 Design feedback & simplicity helps the way people communicate and interact in their everyday lives, if NOT? What it is? - Answer -d Analyzing & evaluating aspects #22 Identifying and specifying relevant usability and user experience helps analyzing & evaluating aspects, if NOT? What it is? - Answer -a Lead to design of good interactive products #23 Context of use, user experience, culture differences, user groups optimize interaction between users & interactive product requires, is that true? If not, what? - Answer -c Context of use, types of activity, culture differences, user groups #24 Interaction design DONT involve many inputs from some disciplines and fields - Answer -a TRUE ¡#25 The more feedback functions are, the more likely users will be able to know what to do next, if NOT? What else? - Answer -b Visibility #1 Manipulating interaction modeling is NOT user & system act as dialog partners, if NOT, what else? - Answer -c Capitalize users' knowledge of how they do in physical world #2 Frequently repeat actions performed on multiple objects is cons when using interface metaphors, if NOT, what else? - Answer -a Design to look & behave literally like the physical entity it is being compare with #3 Shneiderman outlines one of core principle that need to follow how the system actually works is portrayed to the user through the interface, if NOT, what else? - Answer -b Rapid reversible incremental actions with immediate feedback about object of interest #4 Models are typically abstracted from a contributing discipline that can be apply in interaction design, is that true? If not, what else? - Answer -d Typically abstracted from a contributing discipline that can be apply in interaction design #5 Theories are helping designer constrain and scope the user experience of which they are desinging, is that true? If not, what else? - Answer -a Providing of a means of analyzing and predicting the performance of users carrying out tasks for interfaces #6 Frameworks are typically abstracted from a contributing discipline that can be apply in interaction design, is that true? If not, what else? - Answer -b Helping designer constrain and scope the user experience of which they are desinging #7 Exploring interaction modeling is describing how users carry out their tasks by telling the system what to do, is that true? If not, what else? - Answer -d Users moving through virtual or physical environment #8 Users moving through virtual or physical environment refers conversing interaction modeling, is that true? If not, what else? - Answer -a User & system act as dialog partners ñ#9 Users moving through virtual or physical environment is instructing interaction modeling, is that true? If not, what else? - Answer -c Describing how users carry out their tasks by telling the system what to do #10 Encouraging creativity and playfulness is one of benefits on instruction issuing, is that true? If not, what else? - Answer -b Interaction is quick & efficient #11 Corrupting visual & model is opposition to using interface metaphors, is that true? If not, what else? - Answer -a Too constraining #12 Conflicts with design principles is mistake made when designing interface metaphors, is that true? If not, what else? - Answer -c All of the above #13 Conceptual model establishes a set of common terms they all understand and agree upon, is that true? If not, what else? - Answer -d A high -level description of how a system is organized and operates #14 Involving identifying human activities and interactivites that are problematic can be problem space, is that true? If not, what else? - Answer -b Usability and user experience goals can be overlooked #15 Stress that it is a description of the user interface is referred to define conceptual model, is that true? If not, what else? - Answer -c Point out that it is a structure outlining the concept and relationship between user interfaces #16 Benefits of conceptualizing a design early encourages design team: Asking about how the conceptual model will be understood by targeted users, is that true? If not, what else? - Answer -c Asking about how the conceptual model will be understood by targe ted users #17 Interface metaphor is NOT a name for describing specific operation, is that true? If not, what else? - Answer -a A central component of a conceptual model #18 Metaphor is browsing, analogy is drawing can be called different from metaphor & analogy, is that true? If not, what else? - Answer -a Both the same #19 The relationship between users experience & product concepts is one of components on conceptual model of Johnson & Henderson (2002), is that true? If not, what else? - Answer -c The concepts that users are exposed to through the product #20 Based on Johnson & Henderson (2002) theory, guiding browsing from Web Browser called: Concepts, is that true? If not, what else? - Answer -b Major metaphors #21 A fundamental aspect of interactive design is to understand user experience and interaction product, is that true? If not, what else? - Answer -d To develop a conceptual model #22 Decision about conceptual design should NOT be made after commencing any physical design - Answer -a TRUE #23 Interface metaphors are NOT commonly used as part of a conceptual design - Answer -b FALSE #24 Construction, frameworks provide another way of framing and informing design and research, is that true? If not, what else? - Answer -b Theories, models

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