AQA GCSE COMPUTER SCIENCE Paper 1 Computational thinking and problem-solving | QUESTIONS ONLY 2022 UPDATE
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AQA GCSE COMPUTER SCIENCE Paper 1 Computational
Institution
AQA
GCSE
COMPUTER SCIENCE
Paper 1 Computational thinking and problem-solving
CORRECT METHOD WRONG METHODS
2
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IB/G/Jun18/8520/1
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gcse computer science paper 1 computational thinking and problem solving correct method wrong methods 2 02 ibgjun1885201 do not write outside the box there are no questions printed on this page
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AQA GCSE COMPUTER SCIENCE Paper 1 Computational
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GCSE
COMPUTER SCIENCE
Paper 1 Computational thinking and problem-solving
Monday 14 May 2018 Morning Time allowed: 1 hour 30 minutes
Materials For Examiner’s Use
• There are no additional materials required for this paper. Question Mark
1
Instructions
• Use black ink or black ball-point pen. Use pencil only for drawing. 2
• Answer all questions. 3
• You must answer the questions in the spaces provided.
4
• Do all rough work in this book. Cross through any work you do
not want to be marked. 5
• You are free to answer questions that require a coded solution in whatever 6
format you prefer as long as your meaning is clear and unambiguous. 7
• You must not use a calculator.
8
Information 9
• The total number of marks available for this paper is 80. 10
Advice TOTAL
For the multiple-choice questions, completely fill in the lozenge alongside the appropriate answer.
CORRECT METHOD WRONG METHODS
If you want to change your answer you must cross out your original answer as shown.
If you wish to return to an answer previously crossed out, ring the answer you now wish to select as
shown.
*jun188520101*
IB/G/Jun18/E17 8520/1
, 2
Do not write
outside the
box
There are no questions printed on this page
DO NOT WRITE ON THIS PAGE
ANSWER IN THE SPACES PROVIDED
*02*
IB/G/Jun18/8520/1
, 3
Do not write
outside the
box
Answer all questions.
0 1 . 1 Define the term algorithm.
[2 marks]
0 1 . 2 The following are computer science terms (labelled A – E).
A abstraction
B data type
C decomposition
D efficiency
E input
For each of the definitions in the table, write the label of the most suitable
computer science term. Use a label only once.
[3 marks]
Label
Breaking a problem down into a number of sub-problems.
The process of removing unnecessary detail from a problem.
Defines the range of values a variable may take. 5
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